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submitted 2 months ago by trevor@lemmy.ml to c/opensourcegames@lemmy.ml
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Thrive 0.7.0 (lemmy.world)
submitted 2 months ago* (last edited 2 months ago) by heartbreaker@lemmy.world to c/opensourcegames@lemmy.ml

This release marks the completion of the 0.6.x roadmap. Next up we'll be working through the items on the 0.7.x roadmap. For this release the major features are a new auto-evo algorithm based on miches that should generate much better AI species, and there's now a convolution surface algorithm which gives macroscopic creatures a "skin" in the prototypes. There's also a lot of smaller new features and tweaks to the microbe stage as usual. The last roadmap items to be completed where engulfing balancing and fixing as well as allowing continuing as a related species in easy mode.

You can read more in the devblog

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submitted 2 months ago by sag@lemm.ee to c/opensourcegames@lemmy.ml
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submitted 3 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml
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submitted 3 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml

This is the first release of the community port of Descent 3, released as open source software under the GPLv3 license on April 16th 2024.

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Minetest 5.9.0 released! (blog.minetest.net)
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submitted 3 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml
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Zero-K (zero-k.info)

Have you heard of this game? https://en.wikipedia.org/wiki/Zero-K

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submitted 3 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml
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submitted 3 months ago* (last edited 3 months ago) by heartbreaker@lemmy.world to c/opensourcegames@lemmy.ml

Discord announcement Since the last anniversary update a lot has been added to the project to setup a strong foundation for building gameplay features on. In February <@397824651696537612> created a sleek launcher for LTR which installs and updates the game. Also in February <@397824651696537612> created a blog for more in-depth information on specific systems & updates. Back in April we created a game design doc which will be used to help prevent scope creep as well as work as a reference for prioritizing feature development in the future. We are on track to begin work on gameplay features starting next year.

Read more about Limit Theory Redux in discord

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submitted 4 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml

Multiplayer depends on Steam though.

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submitted 4 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml
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submitted 4 months ago by trevor@lemmy.ml to c/opensourcegames@lemmy.ml
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submitted 4 months ago by sag@lemm.ee to c/opensourcegames@lemmy.ml

Cross posted from: https://lemm.ee/post/35889057

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submitted 4 months ago by sag@lemm.ee to c/opensourcegames@lemmy.ml

Cross posted from: https://lemm.ee/post/35954037

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submitted 4 months ago* (last edited 4 months ago) by sag@lemm.ee to c/opensourcegames@lemmy.ml
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submitted 5 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml
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A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

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submitted 5 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml
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submitted 5 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml
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