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[-] CommissarVulpin@lemmy.world 12 points 1 week ago
[-] jjjalljs@ttrpg.network 4 points 1 week ago

Wizard I ran DND for in didn't love this, but understood it.

The real problem with that group is we kept changing DMs, and some were a lot more easy going. You gotta get on the same page as a group

[-] MajorasTerribleFate@lemmy.zip 2 points 1 week ago

Rotating GMs in the same campaign can work with some differences in things like this, sort of like different directors/writers for episodes of a TV show. Some weeks, there might be characters who seem favored by the gods or cast into the deepest pits of misfortune, and then the other way around the very next adventure.

[-] jjjalljs@ttrpg.network 1 points 1 week ago

Yeah, it mostly worked. Mostly.

It's hard to say if my previous group worked better because they were used to my style, or just a better fit for me, or some other factor.

[-] Ooops@feddit.org 2 points 1 week ago

Yeah, some systems eliminate this meme's problem by making clear it's the logical thing to do in-world thus totally expected.

this post was submitted on 20 Nov 2025
337 points (97.7% liked)

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