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Strait To War - a Strait of Hormuz blockade tanker transit game
(straittowar.com)
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Rules:
This is really useful feedback, thank you. Maybe a direction signal to the closest ship would be useful. I'm also noticing some quad copters getting stuck. I should probably limit their air time to 20 mins and display that. I'll add a front for the quad copter next. Cheers!
After doing a few rounds I would say the quadcoptor seemed like it spawned way too far from the ships. I think two or three spawns were behind the ships and I spent a very long time just trying to catch up and get blown up. The Shaheed was more fun, could see it and it was fast enough to get a kill.
Didn't spawn as a ship, might play again on break.
Lots of updates. More obvious facing for drones, players spawn close to action, drones move faster, frigates autocannon fires visible rounds. Thanks for the feedback!