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submitted 2 months ago by Greg@lemmy.ca to c/pcgaming@lemmy.ca

I made, "Strait to War", where you have to get a tanker through the Strait of Hormuz. You can't pick your side, you just spawn in as either a tanker, an Iranian drone, or a US frigate. You have an objective but there is no real winning the game. It's an anti-war game disguised as a war game.

Sound doesn't work yet. Let me know what you think. I will add Iranian speed boats next. And I have no idea how it will scale with lots of users.

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[-] Greg@lemmy.ca 6 points 2 months ago

This is really useful feedback, thank you. Maybe a direction signal to the closest ship would be useful. I'm also noticing some quad copters getting stuck. I should probably limit their air time to 20 mins and display that. I'll add a front for the quad copter next. Cheers!

[-] snooggums@piefed.world 4 points 2 months ago

After doing a few rounds I would say the quadcoptor seemed like it spawned way too far from the ships. I think two or three spawns were behind the ships and I spent a very long time just trying to catch up and get blown up. The Shaheed was more fun, could see it and it was fast enough to get a kill.

Didn't spawn as a ship, might play again on break.

[-] Greg@lemmy.ca 4 points 2 months ago

Lots of updates. More obvious facing for drones, players spawn close to action, drones move faster, frigates autocannon fires visible rounds. Thanks for the feedback!

this post was submitted on 01 Apr 2026
40 points (93.5% liked)

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