Greetings, programs! With the MCDM community's help, I've prepared a survey of GM styles, so that I can use factor analysis to find the common variables underlying GMs' responses, and come up with a scientific answer to "what kinds of GM styles are there?" The survey has 43 questions and takes a few minutes to complete. The more people answer, the better the data we'll get.
EDIT: We got 101 responses and now we're analysing the data. First results: There are 9 dimensions of GM style! Not sure what they are, but there's 9 of them.
One that felt most silly to me was "does your world have spinoff adventures and one-shots or is it one big story", because this question assumes
A) I have "my" world
B) I always use that world
C) That there is a "main" story
D) Any deviation from that "main" story is a "spinoff"
E) That one-shot adventures have anything to do with any of the above points
There's definitely a version of that question I could answer, but it would be more like one of these (and I'm honestly not sure which the question means):
"Does your group play one continuous campaign or a variety of episodic scenarios?"
"Do you always use the same homebrew setting when you run campaigns?"
"Does your game have a single primary story, or are players free to pursue their own objectives and deviations?"