One of the things I like from d&d 3.5 is the critical system, where an attacker who rolled a 20 makes a critical threat, but must roll again and hit to confirm the critical, so people with high AC don't get hit critically every time they are hit
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One of the things I like from d&d 3.5 is the critical system, where an attacker who rolled a 20 makes a critical threat, but must roll again and hit to confirm the critical, so people with high AC don't get hit critically every time they are hit