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submitted 11 months ago by Pluto@hexbear.net to c/gaming@lemmy.ml

cross-posted from: https://hexbear.net/post/1468725

Your thoughts?

I really liked the section of the video titled "CPU" 'cause it actually explained everything well and used sketch-noting or whatever you call it (I'm referring to the graphs here).

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[-] FuckyWucky@hexbear.net 4 points 11 months ago* (last edited 11 months ago)

Isn't it better and more accessible to mod existing roms to work with software emulators instead of doing the FPGA thing? It'll help you preserve the game just the same way and won't be as difficult as learning FPGA shit.

The route most normal people think when some code is buggy is to modify the code instead of making a whole new CPU. The ROMs aren't going to vanish just because there are no more CPUs which can run the same ROM.

I think what the society society would benefit from is a centralized ROM Marketplace (Donation based) where you upload modded ROMs for obsolete consoles but of course because of how intellectual property works under capitalism this isn't possible.

As mentioned, FPGAs are super expensive, not very efficient and require a lot of knowledge of the underlying ICs.

Also there are no FPGAs for PS2 and other modern consoles

[-] megapenguinx@reddthat.com 1 points 11 months ago

Doesn’t PS2 use a PowerPC architecture? And newer consoles are on x86 so having FPGAs for either stack feels uneconomic right now. Also the issue with making roms compatible is a lot of them used chip level tricks to get certain things to function.

[-] fernandofig@reddthat.com 2 points 11 months ago

Doesn’t PS2 use a PowerPC architecture?

No, it uses a custom architecture around a custom CPU, the "Emotion Engine", a MIPS-based CPU. You must be thinking of the Wii or XBox360 that came after it.

[-] megapenguinx@reddthat.com 1 points 11 months ago

You’re right! I wonder if there’s a reason beyond costs.

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this post was submitted on 29 Dec 2023
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