26
Is Callisto Protocol a hidden Dead Space remake?
(sopuli.xyz)
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
Oh I have no doubt the game is good.
It was just what I understood went wrong with the game.
That it's a good game on it's own premise, but when compared to the games it was supposed to be compared with, it just seemed mediocre. It's just hard competing with an established franchise. Especially one that is as beloved as DS is, not to mention that DS's own reboot also fell short as the OG games are still as grand as ever.
With exception of the graphics looking a little dated, Deadspace 1 holds up just fine even when compared to newer games. From atmosphere to mechanics, UI and story... It's all perfectly within parameters for the type of game it is.
I think we're likely gonna see some of same with the Silent Hill 2 Remake. There's a lot of marks to hit. Even the old tank controls adds to what makes the game intense and updating the combat system to something less clunky could potentially take away from the game rather than improving it.
It doesn't really even manage that. It's not bad, there's a lot to like, but playing it I ran into a lot of stuff I wish was there, but wasn't.
The story was one thing, but it completely fails at bulding tension. DS1 fills you with adrenaline at regular intervals, but in Callisto Protocol the second I realized the "sound-sensitive" blind enemies don't react to the noise of melee combat, it was like all the air went out of the balloon.
That's a perfect microcosm of the whole game. Really neat ideas, really good execution, but only to 90%. And that last 10% matters. A LOT.
The combat system is great, but it doesn't lean into it at all. The final boss is just a bullet sponge that makes no clever use of any mechanics, and the game is so obsessed with trying to be DS (and TLOU) with boring stealth sections and puzzles.
You end up spending a lot of time wishing combat was happening.
I feel like a Callisto Protocol 2 that leans into the things worked, and fixed just a couple small things that get near working, could be amazing.
That's a good take.
I never played it myself. Just watched some Letsplays and heard some of the criticism. And 'Let'splayers' tend not to be too harsh.