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submitted 2 months ago* (last edited 2 months ago) by ashinadash@hexbear.net to c/games@hexbear.net

Cannot sleep to save myself so-

WHAT'S UP EVERYBODY, Wii U gang here again bridget-vibe I put some mGBA on my Wii U so I could try Tactics Ogre: The Knight of Lodis on it. If you haven't read my Tactics Ogre: Let Us Cling Together post, go make a meal and spend a few hours, y'know just for context. Lmao.

Easily the single biggest disappointment with the game is the Disappearance of Wait Turn. WT is easily one of the coolest things about Ogre Tactics and the rolling turn order is super fucking awesome, hardcore as shit, it's punches you gotta roll with but you can also influence it. Knight of Lodis just kinda gives up... it has Fire Emblem style PLAYERPHASE/ENEMYPHASE alternating turns where you can move any unit in whatever order. This is lame but not a dealbreaker.

The UI and interactions/controls have also been necessarily crunched in the move from Super Famicom to GBA. Some of it is beneficial, like just A/B is easier than the original game's mix of A to select and B/X to cancel... but also movement is a little clunky now, and you cannot attack then move, only move then attack.

Surprisingly enough though basically everything else has been retained. It's still the same type of turn-based tactical, unit-positioning-critical, height-advantage-heavy, physics-inflected battles from Let Us Cling Together, with none of the ugly messy changes the remakes made. The four "freely customisable" equip slots are still there, so you can load down a unit with whatever, hawkmen are still beloved, you can still do automated Training to assuage any grinding, there are "emblems" in place of the later Classmarks, but not all classes require them so there is still some degree of free switching. There is an entirely new set of magic but it works more like LUCT than the remakes' magic. It is cast in a very similar mold to LUCT.

The game is gorgeous; it reuses some assets from (the village houses) and has similar looking sprites to the Super Famicom game, (comically the main guy's overworld/combat sprite looks like Dark Knight Lans) but the 240×160 resolution hasn't caused any damage to Quest's superb sense of visual design. All the art is beautiful, the character sprites still have exactly as much animation and expression complexity as in Let Us Cling Together, and the cutscenes are pretty much on par. It's technically very close to LUCT.

That also (I guess) means it kinda runs like shit; I think Quest Corp was not very good at coding (or bug testing? optimisation?) because it seems like most of their games have bugs or technical problems. Knight of Lodis mostly has obnoxiously long 'CPU IS THINKING...' wait hangs before enemy movement, and animations that refresh at inconsistent speeds. Not very performant.

The story also isn't up to much: it's kinda like the Korean War if Worst Korea hated the US. You play as a USMC recruit (Knight of Lodis) sent to the island of Ovis, long an imperial Lodis "protectorate", to "peace-keep" in a brewing conflict where the northern half of the island (sovereign, indepentent, ostensibly bad) seems to be agitating and skirmishing. Allegedly. I wonder how long it will take the protagonist to merc his commanding officer. The writing is a bit more obvious than LUCT but oh well honestly.

I was really incredibly buttmad at almost every gameplay change they made to Wheel of Fortune and Reborn, but that's mostly because they were mucking around with an objectively perfect and completely flawless game. When it comes to a different game though, I think it's fine to play with the mechanice somewhat. While the omission of Wait Turn sucks, I'm honestly pretty pleased with how much of LUCT is retained within The Knight of Lodis. Given the limitations of the GBA, it's a pretty darn good rendition. Kinda cute. Playing Ogre makes me happy as fuck, I was getting my ass beat by the enemy's archers and having to fight my way uphill and levelling my lil dudes up a bunch, oh man I just fuckin love Tactics Ogre so much. How wonderful of Yasumi Matsuno and the game to make two of them!!! Literal Tactics Ogre 2: The Pre-Squeakwuel!!!!!

Sorry Thracia 776, you got mogged by Ogre Tactics' little bro. Next time, promise.

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[-] Belly_Beanis@hexbear.net 6 points 2 months ago* (last edited 2 months ago)

I just started the PC remake after playing Knight of Lodis first and I'm the complete opposite where I liked KoL's turn system and move -> attack only more lmao.

There are some spoilers I could give you but I don't know how far you are in the game. There are two main paths that deviate from one another with four endings. A few of the characters can only be obtained by going one path or if another isn't already in your party. Coincidentally on my first playthrough like 20 years ago, I got the canonical ending.

Have you found a snapdragon yet? There's so many cool things you can do with them! If it's your first playthrough, I'd recommend just using them on whatever. You'll be tempted to max out the character's level first, but bear in mind the story missions don't scale. Enemies for the final missions are only around level 35 or so. Those missions will be anticlimactic if you're level 50 and start one-shotting motherfuckers with your priest.

The emblem system is something I wish more games did. It's such a cooler way to do classes/jobs, not to mention trying to get all of them for each character.

Once you play the game through blind, I'd recommend looking up everything (all character locations, important item locations, how to get each emblem, etc.) and do a powergame run. This is where the majority of my play time with the game comes from. Having turn one teleport someone behind the enemy leader and drop a summon is hilarious.

[-] ashinadash@hexbear.net 2 points 2 months ago

I guess most people would prefer something more nornal, but in Reborn the turn order is right on bottom the screen...

There are two main paths that deviate from one another with four endings.

niko-tear-wipe Just like LUCT fr fr... Beautiful...... I'm literally like three battles in, I just had to shout about this, sorry lol

Okay cool, duly noted! Lv35 is also right where LUCT's levels end so that's neat. Are emblems cool in this game? They seem okay I guess but I kind of hate Classmarks to death in the remakes. LUCT on SFC/SAT/PSX would let you swap classes freely and do stuff like train a Siren as a Cleric for bonus Int, I miss it...

One play blind and then lookups is usually my strat, yeah. I actually found a solid amount of stuff (guy with the rifle, Deneb's shop, shipwreck) in LUCT on my own so I'm very excited. Uuuuuugh I love Tactics Ogre pls help...

[-] Belly_Beanis@hexbear.net 3 points 2 months ago

I guess most people would prefer something more nornal, but in Reborn the turn order is right on bottom the screen.

No I mean mechanically, I like how both teams take their entire turn all at once. You have to think out your opponent's whole turn so you get everyone in position, while being able to do combos uninterrupted during your turn. Alternating actions still requires you to think ahead, but you can't set up combo chains because you get interrupted.

Are emblems cool in this game? They seem okay I guess but I kind of hate Classmarks to death in the remakes. LUCT on SFC/SAT/PSX would let you swap classes freely and do stuff like train a Siren as a Cleric for bonus Int, I miss it...

So emblems are like achievements for each character. You can swap classes freely once you meet the requirements, although some alignments will prevent you from changing class. One of the more common things to happen is when your priest gets an emblem for killing something like 10 people. This lowers their alignment and will prevent them from turning back into a priest if they change class.

Training as a siren/cleric/priest, then turning into a lich or witch is a really common strategy. Except you can also get the sniper emblem for bonus agility.

Emblems are just neat, tho. They give your characters some character. Having Blood Reign (kill 25 enemies) and Mark of the Elite (win a mission with 2 or fewer characters against a party of 8 or more), for example, tells a story all on their own.

[-] ashinadash@hexbear.net 2 points 2 months ago

you can't set up combo chains because you get interrupted.

I guess so, I kinda like that while enemy units can get in the way, if you watch turn order carefully you can still coordinate. With all guys moving at once I can basically dogpile and immobilise any unit...

Ohhh okay awesome, so not like classmarks at all!!!! Very cool!!!!!! That's great frankly, I was so worried they had introduced the "yes-honey-left you have to get the one ranger classmark from the hellgate whatever" shit from the remakes. Thank fuck, frankly. Emblem gang. Ogre Emblem...

this post was submitted on 30 Aug 2024
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