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[-] rglullis@communick.news 1 points 1 year ago* (last edited 1 year ago)

If you charge from the early adopters, you will have a disincentive to get them to join and you'll never be able to bootstrap the network.

I am actually trying the opposite with my instance, the first 250 members will have free access, after that access will require a subscription of $8/year.

[-] Haui@discuss.tchncs.de 1 points 1 year ago

Makes sense. I thought about doing it the other way round but I thought it would probably stay in the red since peeps then go somewhere else and the early adopters do not necessarily post a lot.

If you have peeps who are actually invested, it’s different. Say, if you post quality content once a day, it costs nothing, otherwise you have to pay. Or you become an active mod, etc. The actual quality is hard to check but the regularity is automatically provable. Then you take probes once a month and be done with it.

I do this on a minecraft server and it works good. People have ranks based on playtime that reset every month (regularity), donator ranks and staff ranks. You need to be careful with staff ranks since some sit on them but financially I‘m at least cost neutral. I just reduced the hours I put in so that I don’t burn out while not making any income.

Its not perfectly applicable but I hope you can see the underlying principle I‘m following.

[-] rglullis@communick.news 1 points 1 year ago

Yeah, one thing I need to do is to make sure that the people who are coming in for free are not just lurking around. They are not heavy consumers of the service, but the idea is that the first ones should come to help bootstrap the instance content.

As for what you are doing for your minecraft server, I think it is quite reasonable if you treat it as a hobby. You are not doing it expecting compensation, so at least you should be doing it in a way that you can be healthy and sustainable.

[-] Haui@discuss.tchncs.de 2 points 1 year ago

Agree and agree :)

this post was submitted on 10 Aug 2023
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