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submitted 1 month ago by Xatolos@reddthat.com to c/games@lemmy.world
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[-] scrubbles@poptalk.scrubbles.tech 235 points 1 month ago

Okay so after reading the article, that 150MB/s statement is doing a LOT of heavy lifting.

So first off, that was the fastest they recorded. So they just took that times an hour and said "Whoa if it stayed that sustained for the whole hour it'd be 81GB!!". Bam, clickbait title achieved. Ad revenue pleeeease

Now, for actual data, it looks like in rural areas it's about 10mbps and in cities about 100. I'll just throw it out there, why wpukdnt you want it to stream back as fast as possible?

This is like the same stupid RAM argument. I WANT you to use as much as you can! What is the point of paying for the pipe if you don't use everything you can?! There is no reason they shouldn't push it through faster. It's not more data, it's not a constant stream of 150MB/s like the garbage title claims, it peaks at 150MB/s. So good. I'm paying for gigabit, use the full pipe. When I'm playing a game that is my number one priority, give it to me as fast as you can.

[-] Maggoty@lemmy.world 1 points 1 month ago

Why is it using the Internet anyways? Storage is cheap. They're selling 12 TB hard drives. What do I care if FS2024 is an entire TB?

[-] Cagi@lemmy.ca 9 points 1 month ago

Because it is accessing petabytes of world data. In the old days, you'd store the world on your PC and they had relatively insane storage requirement. Now it's just too much. The current MSFS has 300GB of content, but you can download areas of world data on your hard drive to cut down on streaming data in areas you go to often. So a lot people have a 500GB+ drive just for MSFS. This new one is supposed to require much less space.

[-] Maggoty@lemmy.world -2 points 1 month ago

And with 12 terabytes on a 250 dollar hard drive, why do I care about 500 gigabytes?

If they're using petabytes of data for flyover territory then they've already lost their goddamn minds.

[-] Cagi@lemmy.ca 1 points 1 month ago* (last edited 1 month ago)

It's just using Bing Maps data, which is smart. Not everyone flies at 35,000 feet, low altitude flights look spectacular and are accurate in a way no stored world map could. The terrain is automatically generated from Bing data, not hand modeled. Every building is in the right spot, is the right height, and the exact right shape, and it costs me no storage. It's an obvious evolution of the genre with all kinds of benefits. Like all airports on earth, even grass landing strips, that are visible in Bing Maps, exist in the game without having to be hand modeled or stored locally. It detects them automatically then plops down an in game runway, tarmac, and taxiways on top of the satellite imagery in the exact shape and size as the real thing. It's really cool!

[-] Maggoty@lemmy.world -1 points 1 month ago

But they can pack that down and create regions. That doesn't need to be at super high definition for the entire globe.

[-] Cagi@lemmy.ca 1 points 1 month ago* (last edited 1 month ago)

But it can be that detailed for nothing, so why not? They own Bing Maps. They already have optional extra high detail for certain areas you can keep on your hard drive, just as you suggest. That's why some people have a TB of game content. That's what the new game wants to fix. The Bing stuff fills in the bits that aren't bespoke. In the new one it streams it all, and most people who actually plays the genre are very pleased about it.

[-] Maggoty@lemmy.world -1 points 1 month ago* (last edited 1 month ago)

It's not for nothing. If they keep the ability to have it on your hard drive then that's fine. But if they don't, then people are going to be hitting their data caps super easily.

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this post was submitted on 15 Oct 2024
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