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What wouldn't you have minded so much if it wasn't exaggeratingly bad?
(kbin.melroy.org)
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How about lootboxes, battle passes and other predatory tactics used in many modern games? Sure, you can have those elements for those people who like them, but if your entire game is all about psychological manipulation tools, you’ve gone too far. Maybe some people like to roll the dice every now and then, but that shouldn’t be the main point of the game. You should also be given an option to enjoy the game without being exposed to extreme levels of toxic design.
Yeah, games like DRG prove that season xp/unlocks can be fun and rewarding. But the key there is that:
Done like that, it's a fun system that gives you extra rewards for playing. But there's never any punishment for not playing enough in a fixed period of time.