The fact that they were using 5-6x more space than required in the first place is pretty infuriating. How many other games are doing this shit? Explains why many games now are 100-200GB.
I found that surprising too. In the article, they explain that this was on purpose to improve loading times for people on slow HDDs.
And they talk about how it's seconds different for hdd users with the tiny size lol
You ever heard of the fit girl? She does this to every single game she touches and it is amazing to see.
Yes but then takes 17 straight hours to decompress a 30gb game during install.
My Genshin install on PC would be ~115 GB (in practice it's more bc I have an extra voice pack), while the same game on mobile is allegedly ~30 GB 😒
Never forget:

In the case of Mario it's a smart way of handling the limited data available, its not a duplicate texture like Helldivers, its the same cloud copy pasted just with a different color.
From what I understand Helldivers had the same files duplicated multiple times so that HDD could find them easily (somehow)
Ahh yes, the same approach I have to script development: multiple files, in different places, for different platforms, all with the same code!
resource hell. which version of ChromeShaderFinalV7 was it, the one that says FINALFINALChromeShaderFinalv7 or the one that says "IGNORE FINAL FINAL USE THIS ONE INSTEAD V7"?
Stop spying on me! I do to IDEs what common people do with browser tabs.
the struggle is real
To account for people using different systems with different executable paths, we will be placing a copy of this script in every single folder in your computer. -microsoft probably idk
$ScriptDir = $ThisScriptPath if ($ScriptDir ≠ $GameFilePath) { Set-Path $GameFilePath }
(⌐■_■)
It has to do with seek times where hdds literally have to travel to the spindle with the relevant data, so storing it multiple times means it finds what it needs faster
Modders beware! Any patch we roll out can break the game if you have mods installed and this one is no exception. We recommend that only players with a clean installation opt-in to the slim version. As always, you mod the game at your own risk.
Huh. This game has anticheat. Do they want you modding or not? Also I was not aware there were mods.
As far as I know, they have been cool about client side mods like armor skins and textures but obviously they're not cool with you giving your account a bunch of the premium currency
AFAIK basically the only thing they care about is that you don't cheat in premium currency or ruin other players experiences, they're fine with local mods
At least on nexus it’s all cosmetic as mods cannot add content
It’s how you got halo weapons before the warbond in the form of reskinned liberators. I also had one that was a railgun overcharge sounds, if the gun was fully charged it would go boop boop boop. There’s some that gives the b01 default armor cat ears. Some friends who are more courageous and/or undemocratic than me who have turned the adult filter off have reported some interesting armor and enemy reskins
This vibes like that scene in Dumb and Dumber where Harry is standing next to a fire complaining that his fingers are about to fall off, and Lloyd says "you should take these extra gloves. Mine are getting sweaty".
This game currently consumes 30% of the hard drive on my main PC.
I'm impressed by the technical feat, but am also annoyed that they knew they were wasting this much space and simply did not care. I'm betting every 100GB game is like this.
That's what happens when your artists are not technically literate. I worked with photographers / videographers for a bit and I had to explain to them that no, you can't just copy paste your 40Mb photos onto the online gallery, even if yes, the Web page will just resize them. We don't actually need a full gallery of 600dpi files online thanks.
Feckin muppets.
Read the article before making assumptions. It's nothing to do with the artists.
They were deliberately duplicating all of their data to speed up load times for mechanical disks. Based on industry standard assumptions, they thought this was necessary. The article goes more into why it wasn't actually necessary after all. But it was nothing to do with the efficiency of their models and textures.
Okay, this is insane, and insanely good. Insane that they're using 5x the amount of space needed, and good because now I can forever leave the game installed in case a friend asks me to play, and won't have to worry about losing 16~% of my 1tb ssd for games.
And the community is still mad, because apparently doing this after 2 years is WRONG
frankly it seems a bit late in the game to start worrying about low level simple optimization like this. Perhaps they are upset that they had to endure bloated installs for so long? which seems reasonable considering the enormously ridiculous 145gb....
- loads more slowly on HDD
- now small enough for your SSD
And it turned out that the slower load on HDD wasn't nearly as bad as they thought it would be.
I'm not very impressed that they used an optimization that blew up the game size 5x that they knew would only benefit a subset of users without even doing any profiling on it until 2 years after release. Good that they eventually revisited it, but someone fucked up making that decision in the first place.
I opted into the prod_slim beta and it works as advertised. 22.01 GB on my SSD and the game is running the same as before, as far as I can tell.
Anyone find anything nefarious in the EULA after this update?
Oh shit! I might actually reinstall this thing
Great for steam deck users
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