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submitted 1 month ago by Gorb@hexbear.net to c/games@hexbear.net

Its a walking sim but I'm enthralled. Its so very well made

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[-] Parzivus@hexbear.net 13 points 1 month ago

Walking sims are underrated. There are a few story heavy RPGs that I probably would've enjoyed more if the combat was stripped out

[-] roux@hexbear.net 10 points 1 month ago

Dear Esther and Gone Home are goddamn treasures. I'm so glad others like walking sims. They get shit on so much by g@mers.

[-] Esoteir@hexbear.net 10 points 1 month ago

100-com

what gamer-gulag aren't ready to hear yet is that disco elysium and night in the woods are both walking sims

[-] Gorb@hexbear.net 9 points 1 month ago

Planescape torment moment the combat in that game was pointless. I love me a good walking sim, still wakes the deep was brilliant.

[-] LaGG_3@hexbear.net 4 points 1 month ago

Seems like a horror Tacoma. I'm planning on playing it when I have more time this weekend.

[-] GalaxyBrain@hexbear.net 2 points 1 month ago

I thought the screenshot was the intro of fallout 3 but with mods

[-] Dawn_Beveridge@hexbear.net 2 points 1 month ago

i thought it was a remaster of Rat Movie 2: The Movie

[-] ryepunk@hexbear.net 2 points 1 month ago

I watched Vinny from nextlander play through it and it's really a great game.

[-] LaGG_3@hexbear.net 2 points 1 month ago

Had the day off so I finally played it. I liked it overall, but the "scary action" parts kinda sucked (which is common with these kinda games - e.g. Soma)

[-] Gorb@hexbear.net 2 points 1 month ago

Agreed those parts were the most frustrating and weakest parts that kinda pulled me out of the experience. In contrast I actually didn't mind it in Soma so much as those sections seldom were much of a threat so managed to pass them without much frustration. But they didn't add much to the experience tbh the narrative and environment of that game was already perfect enough

[-] LaGG_3@hexbear.net 2 points 1 month ago

spoilerYeah, the horse monster maze was mostly easy to figure out what to do, but I lost my patience when trying to complete it, which probably made it the worst of the three.

The graveyard maze and fetus duct maze at least were confusing enough that I kinda got some sort of (seemingly intentional) emotional response from the gameplay

It's hard to hold it against the game - bigger budget games have the same kinds of problems. It's hard to have a horror gameplay set piece that's tricky enough to emotionally engage you yet not have too many frustrating restarts.

this post was submitted on 08 Oct 2024
38 points (100.0% liked)

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