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submitted 3 days ago by Gorb@hexbear.net to c/games@hexbear.net

The music near the bar really completes it

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[-] pinguinu@lemmygrad.ml 5 points 3 days ago* (last edited 3 days ago)

I need to beat clear sky on the bandit faction

(E: CS is definitely the most beautiful out of the three, I wonder if the OpenXRay project will allow for the three to look like CS)

[-] SorosFootSoldier@hexbear.net 4 points 3 days ago

I plowed through CS and really didn't enjoy it all that much, I should give it a second go. Something about the game just didn't mesh with me on the first go round.

[-] Gorb@hexbear.net 2 points 3 days ago

It leans in very hard on the faction war system which doesn't really let you have time for quiet exploration. Also goofy as fuck combat music that I've grown to love but is very silly. The stalker games generally focus way too hard on the combat sometimes to the point of tedium and the stronger points have always been the quiet atmospheric exploration sections.

[-] SorosFootSoldier@hexbear.net 3 points 3 days ago

The stalker games generally focus way too hard on the combat sometimes to the point of tedium and the stronger points have always been the quiet atmospheric exploration sections.

Indeed. The worst part of SHOC is the end because it's a slog fight through bullet sponge enemies.

this post was submitted on 27 Nov 2024
17 points (100.0% liked)

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