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submitted 4 months ago by BombOmOm@lemmy.world to c/games@lemmy.world
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[-] Quazatron@lemmy.world -1 points 4 months ago

As someone who grew up when you could physically count the bloody pixels on the screen, this whining about a miserable invisible miniscule artifact makes me palmface very hard.

[-] RightHandOfIkaros@lemmy.world 0 points 4 months ago* (last edited 4 months ago)

Also as a person that grew up when game consoles could connect to the TV via an RF Switch, the image-damaging effects of Temporal Anti Alias smearing are extremely visible, and NOT a "miserable invisible miniscule artifact." They're massive on the screen. The particular examples shown in this video do not show it particularly well because it only focuses on raytracing, but the effects of TAA are still visible because turning on raytracing almost always forces on TAA, since the low resolution raytracing benefits from the smearing TAA causes.

Here is a video that goes into way better detail about this problem, watch it and see if you still feel the same.

[-] Virkkunen@fedia.io -1 points 4 months ago

Gamers massively overstate minor inconveniences. TAA smearing, upscaling artifacts, VA ghosting and blooming, ray tracing noise, all of that you get used to it on a day or two and never notice it again but leave it to the gamer to go on a crusade like their lives and the world are doomed because of it

this post was submitted on 27 Dec 2024
7 points (76.9% liked)

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