[-] Dalvoron@lemmy.zip 6 points 2 weeks ago

It depends on game and edition. Newer d&d for instance, wisdom is all about senses and willpower. It would apply if the book has bad vibes or some sort of "do not read aloud"/"danger" markings or something. Int would be more appropriate for common sense and knowledge of how to handle possibly cursed items.

[-] Dalvoron@lemmy.zip 3 points 1 month ago

Like in that famous idiom, you can lead a horse to radioactive pellets, but you can't make it eat.

[-] Dalvoron@lemmy.zip 17 points 2 months ago

I took it as meaning birds are currently at 180 from dinosaurs and a further 180 will return them to dinosaur status, completing the full 360.

[-] Dalvoron@lemmy.zip 6 points 2 months ago

On the first point I agree. In my country, 40-50% is a pass usually and that seems crazy for its own reasons. But a curve can make that worse just as easily as it can make it better. The education system I work in is now introducing the idea that not only do you need to hit 50% to pass, you also have to show a competency with every learning outcome on the curriculum. We'll see how it goes. My subject areas haven't been hit yet.

The second point is essentially what I said, it's a cop out for a teacher who is bad at setting exams. Easily fixed by some QA and/or collaboration. At least run it by a TA. Also they should read the curriculum before writing an assessment.

[-] Dalvoron@lemmy.zip 45 points 2 months ago

Grading on a curve is always absurd to me: it's a cop out for teachers who don't know how to set curriculum/exams properly and demeans the education process.

Should just be

  • here's a list of things you learn in this class
  • you demonstrate understanding and skill over about 60% of that list
  • you get a grade of 60%
[-] Dalvoron@lemmy.zip 3 points 6 months ago

Best advice. Players start the game knowing how and why they are going to stick together.

I'm also inclined to put my thumb on the scale a little as DM and give the players a loose connection that they can build on and incorporate into their characters while building. BG3 did it really well - everyone has a tadpole in their head, y'all gonna be mindflayers if you leave the group.

I recently had players all start as fresh recruits in an organisation - they got to decide the organisation - where the higher-ups put them together. Previously I did a one shot at level 5 where players already had an adventuring group together 20 years before and were called back together for one last mission.

Dalvoron

joined 7 months ago