[-] ICastFist@programming.dev 7 points 7 hours ago

"Technically ready", as per the post the dude replied to. It's "good enough" to fool idiots. For people that care to scratch the surface, the veneer falls off super easy

[-] ICastFist@programming.dev 11 points 1 day ago

But is he doing that as a kind of joke to show how awful AI is for that task, while being an actually decent product designer/manager himself? I hope it's the latter, but I wouldn't be surprised if he drank the kool-AId

[-] ICastFist@programming.dev 2 points 1 day ago

Kabuto with an everstone, no evolution needed

[-] ICastFist@programming.dev 4 points 1 day ago

The cult of vim feels very superior for being able to plow through its user-hostility

[-] ICastFist@programming.dev 4 points 2 days ago

Another important thing is that the vast majority of petroleum (crude oil) came from sea life, algae and plankton, which still act as "carbon sinks" but are dying off in the oceans thanks to pollution, acidification and warmer waters.

[-] ICastFist@programming.dev 7 points 2 days ago

Related - https://ludic.mataroa.blog/blog/i-will-fucking-piledrive-you-if-you-mention-ai-again/

We have a few key things that a grifter does not have, such as job stability, genuine friendships, and souls. What we do not have is the ability to trivially switch fields the moment the gold rush is over, due to the sad fact that we actually need to study things and build experience.

And then some absolute son of a bitch created ChatGPT, and now look at us. Look at us, resplendent in our pauper's robes, stitched from corpulent greed and breathless credulity, spending half of the planet's engineering efforts to add chatbot support to every application under the sun when half of the industry hasn't worked out how to test database backups regularly.

1

Could do without it burning the planet

[-] ICastFist@programming.dev 26 points 3 days ago

Nuclear propulsion, like Project Orion, would probably make it more likely they'd manage to get out of orbit. No idea on the math here, tho

https://en.wikipedia.org/wiki/Project_Orion_%28nuclear_propulsion%29

[-] ICastFist@programming.dev 10 points 3 days ago

Back when I used spotify, it was exclusively via desktop browser with ublock, never had an ad load

[-] ICastFist@programming.dev 16 points 4 days ago

As a Brazilian, the criminal part is, unfortunately, the truest. Second only to our grannies wielding a Flip flop on a hand

[-] ICastFist@programming.dev 9 points 4 days ago

Sweet ninjesus, i'm having a heart attack just imagining it

[-] ICastFist@programming.dev 8 points 5 days ago

old days of the interwebs is like late 80s/early 90s, before centralized game servers were a thing. On the rare cases of fully online games (original Neverwinter Nights and other MUDs and MMORPGs), mods and admins were known to enforce rules if they were online

Maybe what anon considers "normal" is early 2010s Dota/LoL/Heroes of Newerth, where winning meant getting called a "fucking cheating retard that doesn't know how to play" and losing meant getting called a "stupid gay cunt retard n* piece of shit" and everyone was happy*

* everyone playing those games was absolutely miserable

[-] ICastFist@programming.dev 5 points 6 days ago

Is this some sort of loss i'm too dumb to get?

5

By analogic age, I mean before computers became widespread.

I want to have something more visual than just the description of the processes involved, especially how a finished B&W art was made into something that could be printed several times

36

It's a notoriously shitty game, but I was surprised when I saw that, despite being a side-scrolling "action" game, it uses WASD for movement on the Amiga and Apple IIgs.

https://www.mobygames.com/game/110/dark-castle/screenshots/

7

Elements of Ultima VII were inspired by game developer Origin Systems' conflicts with competitor (and later owner) Electronic Arts. Origin Systems' corporate slogan was "We Create Worlds", while the main antagonist of the story – the Guardian – is presented as a "Destroyer of Worlds". The three evil "Generators" created by the Guardian in the game take the physical shapes of the contemporary Electronic Arts logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A".[10] Electronic Arts would acquire Origin later that same year, on September 25, 1992.

EA, destroyer of worlds since 1992

2

I know that direct p2p filesharing programs have been mostly superceded by torrents and even ddl, but sometimes I feel like "trying my luck" with stuff I didn't search for directly (behind a VM, because i'm not that adventurous)

24

This is a follow up to my previous post here - https://programming.dev/post/46041021 - For those that want a tldr: I'm making a php site for myself writing nearly everything by hand. The only external library I'm using is Parsedown.

After a good time working on my site, I'm happy to announce that I've officially shared it with my friends^[I won't share it here as the site is tied to a different online persona of mine]! The site isn't really "ready" yet, but it's very usable and readable, so that's good!

As for code quality? Well... It's kinda awful. Instead of this:

class User {
  $login = new String();
  $email = new String();
  ...
}

I'm using named arrays (hashes)^[Kinda funny how associative arrays have soe many different names in other languages: hash, dictionary, map] everywhere:

class User {
  $columns = array( 'login' => '',
  'email' => '',
  ...
}

"But WHY???", you might be asking. Well, to facilitate the creation of the database from zero! Here's an example of my trick:

abstract class Common {
 /**
  a bunch of different, generic select and update functions
*/
}
class Users extends Common{
$cols = array('uid'=> 'primary key auto_increment',
    'vc1_login'=> 'unique not null',
    'vc1_display_name'=> '',
    'vc2_password'=> 'not null',
    'dat_created_at'=> 'not null',
    'bol_enabled'=> 'default 1',
    ...
}

With this, the $key part of the hash doubles as the column name and their default/new values are always the details needed for the creation of their respective columns. I also treat the ::class as part of the table name. With a few functions, I can easily recreate the database from zero, something which I've tested a few times now and can confirm that it works great! Also, with key pairs, making generic SQL functions becomes very easy with foreach() loops of the $cols hash. Example:

abstract class Common {
public function selectColumns($columns, $table = '', $where='1', $orderby = '') {
        $conn = connectDb(); //static function outside class
        if ($table == '') {$table = $this::class;}
        $coll = '';
        foreach ($columns as $cols) {
            $coll .= $cols.', ';
        }
        $coll = substr($coll,0,-2);
        $stmt = $conn->prepare("SELECT ".$coll." FROM `T_".$table."` WHERE ".$where." ".$orderby.";");
        $stmt->execute();
        return $stmt->fetchAll(PDO::FETCH_ASSOC); 
//Fetch_Assoc is used so I'm forced to always use the $key in the returned array
    }

// This function will attempt to update all non-empty pairs of a given object
public function updateColsUid(){
        $conn = conectaBanco();
        $sql = "UPDATE `T_".$this::class."` SET ";
        $keys = array('uid' => $this->cols['uid']);
        foreach ($this->cols as $key => $value) {
            if (($value != '') and ($key != 'uid')) {
                $sql .= " `". $key. "` = :" . $key . " ,";
                $keys[$key] = $value;
            }
        }
        $sql = substr($sql,0,-1);
        $sql .= " WHERE `uid` = :uid;";
        $stmt = $conn->prepare($sql);
        $stmt->execute($keys);
        return $stmt->rowCount();
    }

The biggest problem with this is that if I ever remove, add or rename any of these $keys, it'll be a fucking chore to update code that references it. I'll look into using proper variables for each column in the future, especially as a database creation is something you usually only do once. On the plus side, this is the most portable php site I've ever did (1 out of 1, but whatever)

Anyway, current functionality includes creating an account, modifying some aspects^[I want to note that there was a bunch of validation that I initially didn't think of doing, but luckily had a couple of "Wait, what if..." moments. One of those was to properly escape a user's username and display name, otherwise, when echo'ing it, <b>Bob</b> would show as Bob. While the fields probably wouldn't be enough to fit anything malicious (fitting something malicious inside a varchar100 would be a real feat, ngl), it's better to close this potential hole.] of it (profile description, display name (which is html escaped, so no funny business here), signature), logging in, letting the admin make new posts, letting anyone logged in comment on existing posts, comment moderation.

I also keep track of every page visitors are going to, saving these to the database (user agent, IP, page visited) - this will be the table that will fill up faster than any other, but might also allow me to catch eventual bots that ignore robots.txt - supposing I can figure them out.

Initially, I was planning on having each post select from a list of existing categories (category N -> N posts), but after some thought, decided against that and came up with a working alternative. Posts now have a single column where categories are manually written in, separated by commas. I later retrieve them with select distinct, explode() the string into an array and finally remove duplicates with array_unique(), making it easy for visitors, and for me, to get all the unique and valid categories.

One thing I'm doing that I'm not sure whether it's good, neutral or bad design/architecture, is using the same site that has the form to also validate/insert data, as in: instead of having newpost.php and validate_and_insert_post.php files doing separate jobs, my newpost.php is the page has the form and also receives the form in order to validate and insert into the database.

The whole thing's currently sitting at 220kb, unzipped, counting the leftover files that I'm no longer using. The fact that I can deploy this literally anywhere with a working php 8+ server without typing any terminal commands makes me very happy.

24
How to ask for a raise (programming.dev)
47
"A good word" (programming.dev)
6

Remember Win Elvis-n-Space? Or Lemmings Paintball? Or even Odyssey Legend of Nemesis?

Found this little gem of a site recently. Unfortunately, it hasn't been updated in a while (last blog post is from Sep 2025)

2

Don't invite the math nerds here, they'll count the actual time since

29
Call center's final boss (programming.dev)
4

Greeks and Romans would frequently curse anyone they didn't like, writing it as a curse on a lead sheet, roll it up and pierce it with a nail and put in a specific place, depending on the curse.

Given the amount of such tablets found, they probably cursed someone every other week.

For extra photos - https://www.romanbaths.co.uk/roman-curse-tablets

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ICastFist

joined 2 years ago