That doesn't work for me because part of the issue is the number of servings I get at the end and the size of the cooking container. Example: random veggie casserole calls for 1 pound frozen broccoli, 1 pound frozen caulflower, 1 medium onion, 3 stalks celery, and a bunch of other stuff (rice, cheese, spices, breadcrumbs, etc.).
Frozen veg is now mostly bagged at 3/4 of a pound instead of a full pound (same with certain pasta). While I can theoretically use 1.5 bags or reduce other measures by 25%, I don't want a bunch of half-bags in the freezer -- and if I make a casserole that's 75% the size... well, I don't have a 75% sized casserole dish so it still has to bake in the dish I've used to decades, but now as a sad thin version of what it ought to be -- and it typically dries out while cooking (if I don't try to fix it).
I've played this game enough that I'm tired of it. New DLC won't change my mind.
The game got me to figure out that I don't want to play a game where the people are always going to be really unhappy no matter how far I advance. If I'm playing a city/world builder, I want a game where my advancment also means things are better for the NPCs. In this game, my advancement means I can start with some tiny different perks, but nost of those are wiped out by Prestige runs, so the NPCs have really brutal conditions all the time. And if things start going well? Poof! You're on to the next town before you can enjoy the last one.