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submitted 1 year ago by angrymouse@lemmy.world to c/dota2@lemmy.ml

Just remembering that Pure is the same guy that was booted from Virtus.pro for draw a large Z, signaling support to the Russian invasion, in the minimap during the Stockholm major.

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submitted 1 year ago by Junglepenguin@lemmy.ml to c/dota2@lemmy.ml

So I know this community is extremely small in comparison to the dota subreddit, and it's unlikely that we'll see many users move over here for now, but I just want to say I'm glad to be part of this place, and I hope that the culture here will be a lot less toxic, unforgiving and grumpy than the one that seems to plague the dota subreddit.

I dropped by the sub today and all I feel as I read the comments is frustration and more frustration as I see people hurl insults and vitriol at players and the organizers and each other. Team Tundra and Betboom had a marathon of a game, and armchair quarterbacks crawl out from the woodwork to tear down Sneyking and the team.

I'm not saying that there's nothing to criticize, or that we should censor criticism, but my point is that that sub has just turned into a black hole of negativity, and whatever that's good about anything happening at the Bali Major or with dota in general gets overshadowed by all the badmouthing and trolling that goes on there.

So even if good content may come few and far between here, I'm at least looking forward to good, meaningful conversations here, and a more mature and refined culture to follow. And if you haven't, watch the highlights for that BB vs Tundra g2. Cap and SVG owned the commentary, and both teams played their hearts out.

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submitted 1 year ago by catlover@lemmy.world to c/dota2@lemmy.ml

I started watching some dota matches, especially PGL, and players tend to pick from a really small group of heroes, like: storm spirit, techies, pugna etc

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submitted 1 year ago* (last edited 1 year ago) by eupraxia@lemmy.blahaj.zone to c/dota2@lemmy.ml

Since its introduction, I've been picking up Harpoon on Juggernaut every now and then. I don't see a whole lot of other people buying it and my teammates really don't like it lol. But it's a lot of fun and feels good in some matchups. I dunno if it's good in higher levels of play, so I'm curious if y'all think it's viable.

In some matchups against squishy ranged carries or lots of slows, or if my team lacks stuns, I usually feel the need for some extra mobility, and I feel like I need it before I can justify a swift blink. Harpoon lets me build mobility into my early mid game kit, letting me get in range for omnislash or a spin or just right clicks. and if it's a good game for it, it pairs well with basher/abyssal too.

In lane, usually I build wraith band + phase and then decide on a farming item - bfury, mael, or echo saber if I'm going for harpoon. Echo saber on its own feels underwhelming as a farming item - probably the biggest downside of this build - so I only really feel comfortable getting it if I'm doing well in my lane and can stay there for a while. It feels like it'd be overkill to get echo and mael, so I haven't done it, but the extra lightning proc is tempting.

Anyone tried this or have opinions? Ty :)

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submitted 1 year ago by atlaslemmy@beehaw.org to c/dota2@lemmy.ml

spoilerGAIMIN GLADIATORS ARE YOUR DREAMLEAGUE SEASON 20 CHAMPIONS ๐Ÿ†

Gaimin Gladiators take it 3-2 against BetBoom Team in a thrilling full 5 game series

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submitted 1 year ago by Notnotmike@beehaw.org to c/dota2@lemmy.ml
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submitted 1 year ago by Ippei@lemmy.world to c/dota2@lemmy.ml
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submitted 1 year ago by Xanvial@lemmy.one to c/dota2@lemmy.ml
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submitted 1 year ago by piz@sh.itjust.works to c/dota2@lemmy.ml

Battlepasses have less stuff in favor for larger feature updates, neat

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submitted 1 year ago by Lily@beehaw.org to c/dota2@lemmy.ml

The ten year anniversary of Dota's public release is coming up (yes, we're working on some fun stuff for it; no, we're definitely not going to hit the July 9th date listed on Steam). As anniversaries go ten years is a big one, and while looking back is important, what's more important is how we approach the ten years to come. So we'd like to take this opportunity to share with you our thoughts on the long history of Dota updates, what we've learned, and how that helps our plans to make Dota even better in the decade ahead.

The Past

Early Dota updates were diverse in form and scale, themed around everything from new heroes to new cosmetics, new gameplay modes to new client features. While details varied, all of these updates shared the same goal: generate a bunch of excitement and entertainment for existing Dota players and bring new players in. Some were successful (Diretide 2012); some were less successful (Diretide 2013). We learned from all of them and continued to experiment.

In 2013, two years into running The International, we saw how much fun people were having at the event and had a new idea: What if we could bring some of that fun to anybody who couldn't attend in person? So we created a digital companion to the event and called it The International Interactive Compendium.

The Compendium grew in scope over the years, and ultimately transformed into the Battle Pass, acquiring a reward line and spawning a wide variety of content. Features that earlier in Dota's history might have been fun themed updates, minigames and item sets, arcanas and voice lines, gradually got swallowed by the Battle Pass โ€” new game modes, new functionality, new cosmetics, anything that could fit.

The nature of the Battle Pass is such that it could grow to encompass just about any content we produce for Dota over the year. And, over the last few years, it did โ€” Battle Pass season has grown to be a tremendously exciting time in Dota, but it leaves the rest of the year feeling barren by comparison.

The Present

Last year, we started to ask ourselves whether Dota was well-served by having this single focal point around which all content delivery was designed. Each step we had taken made sense when considered independently: any single piece of content would be more valuable when bundled as part of the Battle Pass, so we bundled more and more. This led to a momentous content drop every year, but it also greatly limited our ability to do things that were exciting and valuable for players but didn't fit into the Battle Pass reward line.

When we recognized this, we made a deliberate choice earlier this year to run an experiment: to take some of the resources that would normally produce Battle Pass content and instead put them towards more speculative updates, including features and content that couldn't fit into a Battle Pass. While work is still in progress on future updates, the first of these has shipped: New Frontiers and patch 7.33 couldn't have shipped as they did if we were focusing all our efforts on producing Battle Pass content.

Most Dota players never buy a Battle Pass and never get any rewards from it. Every Dota player has gotten to explore the new map, play with the new items, and accidentally die to a Tormentor; every Dota player benefits from UI improvements and new client features. Community response to New Frontiers has helped us build confidence that working less on cosmetic content for the Battle Pass and more on a variety of exciting updates is the right long-term path for Dota as both a game and a community.

The Future

We're going to continue on the path that started with New Frontiers. This means we're building a wide variety of features and content for the game, delivered in different ways. We'll still ship a range of cosmetics over the year, but we're also going to ship more diverse updates for all Dota players to enjoy.

We recognize this affects The International. We're still huge fans of TI and we're excited for this year's event โ€” both as organizers and as attendees ourselves โ€” and work is well underway on a TI-themed update to ship in September. The update will still contribute directly to the prize pool, with a focus on the event, the players, and the games, but new cosmetic items won't play a notable part. This is a significant change from the last few years, so to make it clear that we're shifting focus towards the event and away from the giant reward line of cosmetics, we're intentionally not calling this update a Battle Pass.

We're excited for the future of Dota and for what these changes allow us to do. We're already working on the next updates, and a host of new cosmetic items โ€” and we've already started conversations with venues for TI 2024. By freeing Dota's update and content cycle from the timing and structural constraints of the Battle Pass, we can go back to making content in the way we know best: by coming up with fun ideas of all scales and shapes, and exploring them with you.

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submitted 1 year ago by NotInTheFace@lemmy.world to c/dota2@lemmy.ml
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submitted 1 year ago by Genome@lemmy.world to c/dota2@lemmy.ml

For example, Witch Slayer's spells felt so much more satisfying to use than Lion's. Silver bullet vs Finger is no comparison. Alternatively, give me Axe over Legionnaire any day.

Feel wise, Bubbles' felt so much smoother than Puck and I miss that shell speed!

Interested to hear others' thoughts!

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submitted 1 year ago* (last edited 1 year ago) by Notnotmike@beehaw.org to c/dota2@lemmy.ml

Worth mentioning that Spectre was DC'd at this time, which the replay doesn't show

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submitted 1 year ago by awwsom@beehaw.org to c/dota2@lemmy.ml

when i try to open steam.tv it just gives me blank page.

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Patch 7.33d (www.dota2.com)
submitted 1 year ago by mrlglim@lemmy.world to c/dota2@lemmy.ml
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EU DOTA LUL (sh.itjust.works)

couldn't make an account on lemmy.ml so this will have to do

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submitted 1 year ago by Tobi@lemmygrad.ml to c/dota2@lemmy.ml
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submitted 1 year ago by DrQuint@lemmy.ml to c/dota2@lemmy.ml
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submitted 1 year ago by catlover@lemmy.world to c/dota2@lemmy.ml
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I cant up MMR (lemmy.world)
submitted 1 year ago by aivv73@lemmy.world to c/dota2@lemmy.ml

Teammates bad forced 50% is inescapable

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submitted 1 year ago by catlover@lemmy.world to c/dota2@lemmy.ml

Ranked is still not unlocked for me, need 100 hours for it, but unranked is hell ...

Players leaving, 60v10 matches, faceless voids with refresher orb and multiple divine rapiers... How did you even got the mood to play after this?

90% of the games are one side destroying the other, and these games isnt fun for either side

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submitted 1 year ago by n_emoo@lemmy.ca to c/dota2@lemmy.ml

With dreamleague and div2 DPC ongoing, and reddit going dark for 2 days, how is this community not exploding like others on lemmy?

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submitted 1 year ago by atlaslemmy@beehaw.org to c/dota2@lemmy.ml

Dreamleague S20 General Thread

Liquipedia | Youtube | Dotabuff

Twitch Channels:

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submitted 1 year ago by Notnotmike@beehaw.org to c/dota2@lemmy.ml
view more: โ€น prev next โ€บ

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