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submitted 1 year ago by MonyetAdmin to c/cafe
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submitted 37 minutes ago* (last edited 36 minutes ago) by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml

.

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submitted 1 hour ago by Deceptichum@quokk.au to c/mop@quokk.au
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Ultra Bernie (lemmy.sdf.org)
submitted 37 minutes ago by Ourst@lemmy.sdf.org to c/mop@quokk.au
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submitted 34 minutes ago by MashedHobbits@lemy.lol to c/world@quokk.au
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With the new Discord changes and the controversy causing people to leave the platform, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

‣A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.

‣ A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don’t need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is extremely sparse at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.


And to get ahead of the "Lemmy/Piefed is a forum" comments:
I personally think there is great value in mega-forums like Lemmy, PieFed, and Reddit, and while there are subs for niche topics, the idea of a standalone forum for my specific purpose seems like it has more of an opportunity to create the “small, close-knit” type of community that doesn’t seem to fit within the sphere of these mega-forums.

I could totally be wrong, and maybe its nostalgia, but something about a good old forum seems to bring something different to the table in my eyes.

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Is Windows FOSS now? (lemmy.blahaj.zone)
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submitted 53 minutes ago by hypertown@ani.social to c/animemes@ani.social
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submitted 12 minutes ago by Hotznplotzn@lemmy.sdf.org to c/world@quokk.au

cross-posted from: https://lemmy.sdf.org/post/50778341

Their chances of settling in the United States increasingly bleak, a growing number of Chinese nationals are travelling visa-free to Serbia or Bosnia and Herzegovina and crossing into the European Union.

Archived

Driven by economic hardship and political discontent, a growing number of Chinese nationals are trying to reach the EU via the Balkans, their route to the United States made more difficult by the loss of a visa-free regime with Ecuador and growing hostility under Donald Trump’s second term in the White House.

[...]

In 2024, more than 620 illegal border crossings by Chinese nationals were recorded on the Western Balkan route, according to statistics from the European Union border agency, Frontex, plus a further 30 travelling via Greece and Albania.

In 2022, the figure for the Western Balkan route was just 88. In 2025, it hit 706.

[...]

In China, youth unemployment remains high. The unemployment rate among 16 to 24-year-olds was 18.9 per cent last August. In 2023, the figure hit a record high of 21.3 per cent, amid signs of an economic slowdown.

Some Chinese migrants on the Balkan route said that they decided to leave China after their small businesses suffered during the COVID-19 lockdowns.

The country’s shrinking economic opportunities and intensified social controls in recent years have also fuelled dissent; some Chinese are losing hope of a better life, especially for their children.

[...]

For more than a decade, the Balkan route has been a major pathway for refugees and irregular migrants mainly from the Middle East, North Africa, and Asia trying to reach the EU.

Given China has visa-free arrangements with both Serbia and Bosnia, Chinese nationals have an advantage – they are able to travel directly to Belgrade and cross without visas into Bosnia.

This is a double-edged sword, however, said Milica Svabic, a lawyer affiliated with the Serbian NGO Klikaktiv, which provides legal and social support for migrants and refugees on the Balkan route.

Able to slip into Serbia and rent private accommodation, Chinese nationals are “completely invisible”, said Svabic. “They’re invisible to state institutions [and] NGOs, and this can open the door to labour exploitation, sexual exploitation.”

Many also turn to smugglers to cross into the EU.

[...]

In then years under its current leader Xi Jinping, China experienced a mass exodus as asylum seekers surpassed one million, according to the China-focused NGO Safeguard Defenders.

The number is even more staggering considering the increasing exit controls (including exit bans) placed on determinate categories of Chinese citizens by Chinese authorities. The continuing upward trend also serves as a stark reminder that China’s domestic human rights abuse is not the mere “internal affair” as it so often likes to claim.

[...]

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submitted 26 minutes ago by smeg@feddit.uk to c/freegames@feddit.uk

Time Reveals All

Lose yourself in the world of New York, 2329, where immortality comes at a price that someone has to pay. Following a near-death experience, Detective James Karra takes an off-the-books case from his chief with only the help of a young police liaison, Sara Kai, to assist him. Time reveals all as they risk everything in pursuit of a killer, uncovering the dark secrets of the city's elite.

Welcome to New York 2329

Experience a noir adventure in an alternate future of New York City in 2329; technology has advanced to offer humans eternal life, allowing consciousness to be stored in memory banks or transferred from one body to another. That is, if you can afford the subscription.

Lead the Investigation

See through the eyes of Mortality Department Detective James Karra on his hunt for a serial killer who targets the city’s elite citizens. Investigate crime scenes using his time manipulation augmentation and advanced technology to reconstruct events leading up to each murder and uncover clues that lead to the horrifying truth behind the murders.

Noir Immersion

Lose yourself in a dystopian future through this meaningful and original interactive detective story, that explores the dangers of transhumanism and immortality. In a world of eternal life and vanishing morality, you, a hardened detective, must navigate the lines of right and wrong in a society where death is a distant memory.

A Stunning Narrative Adventure

Utilising the power of Unreal Engine 5, Nobody Wants to Die pushes the boundaries of storytelling, combining photorealistic graphics and a distinctly unique narrative experience.

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submitted 32 minutes ago by smeg@feddit.uk to c/freegames@feddit.uk

A memory of a sweet kiss from last night. A lost cell phone. Three suspects. Become the main character's helper, make story choices, collect hints, and clear mini-games. A full-scale mystery romantic comedy interactive movie.

In Love Too Easily, the main character wakes up with only a partial memory of her night out with friends. Her hangover has left many memories blank, but she knows someone has kissed her! But who…? Interact with the story by helping the main character make choices, complete tasks in the form of mini-games, and most importantly, find hints about the night out.

Just when the main character, Yeonwoo, is getting tired of ambiguous flirts and lukewarm romances, she finds herself waking up to a romantic mystery, the memory of a kiss, but not much more. Who was it, and what else happened last night? The kiss was good, and Yeonwoo is feeling love-stuck. The problem is that she doesn't know who she kissed. She’s itching to figure it out. Meet up with the three guys from the night before to get clues. The romance outcome of Yeonwoo depends on your choices and detective work.

A story made with your own choices

  • Where to go, who to talk to, how to answer, etc., all determine how the story progresses including the hints you can collect.
  • Depending on how specific the hint is, the success of your reasoning of the situation is determined and can have a significant impact on the ending.
  • The process of trying to find out who she kissed will change each time you play.
  • Experience all 11 main endings and other hidden endings!

Well-timed clicks will have different results

  • Watch out for the quick time event (QTE) button appearing in the game!
  • Each QTE will have a different result depending on your success or failure. A different video sequence will follow depending on the results.

Mini-games that flow with the story

  • Enjoy mini-games that are relevant to the main character and the progress of the story.
  • The clues obtained when finishing a mini-game can be used later on and might have an impact on the hidden ending.

You're the one I kissed last night!

  • As you overcome the obstacles and complications in figuring out who you’ve kissed, put together the info you have and make a final verdict on which boy it was. Use your reasoning to prove it!
  • Will Yeonwoo be able to find out who she actually kissed, and will that get her to the ending she wants?
  • Interactive Movie: Stories and endings that are clearly reflected through choices.
  • Algorithm: Kissing different characters, making each play-through different.
  • Minigames: Colorful mini-games that are naturally integrated with the story.
  • Solving the mystery: All the clues collected with your clicks go into the diary! Collect achievements and lookbook pieces.Skip Function:
  • Skip the scenes and mini-games (from the second playthrough)!
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submitted 55 minutes ago by Scotty@scribe.disroot.org to c/canada@lemmy.ca

Archived link

Canadian volunteer Brittney Shki-Giizis left the Canadian military to fight in Ukraine. A former tank instructor, she explains why she chose to come to the front, how she learned Ukrainian to serve in a Ukrainian unit, and how the war’s shift toward drones led her to become an FPV (first-person view) drone pilot. She also reflects on being a woman in the Ukrainian military, the realities behind drone warfare, the cost of losing comrades, and why she believes any ceasefire without security guarantees would only delay Russia’s next attack.

Here is an Invidious link to watch the interview (22 min, original TY link is here).

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submitted 4 minutes ago by cypherpunks@lemmy.ml to c/goodnews@lemmy.ml
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Don't cry! (ani.social)
submitted 57 minutes ago by hypertown@ani.social to c/bocchitherock@sopuli.xyz
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submitted 5 minutes ago* (last edited 5 minutes ago) by geneva_convenience@lemmy.ml to c/comics@lemmy.ml
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The UK’s High Court has ruled the Home Office’s decision to ban Palestine Action under anti-terrorism laws was unlawful following a legal challenge.

Dame Victoria Sharp said the proscription of Palestine Action “did result in a very significant interference with the right to freedom of speech and freedom of assembly”.

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submitted 7 minutes ago by Deceptichum@quokk.au to c/mop@quokk.au
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submitted 8 minutes ago by bot@lemmit.online to c/hfy@lemmit.online
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/hfy by /u/Bloodytearsofrage on 2026-02-12 23:27:56+00:00.


first // previous


The windows were filthy. Blondie stood by the least-obscured of them, wiping at it with her palm. "Can't see a thing through this," she muttered. Then, louder, "Does anyone have a rag?"

I stepped over and smashed out the glass with the shotgun butt. The shaft of crud-tainted light was replaced by a brighter, clearer radiance that brought the fresh morning air in with it.

"Thank you, Brown," Blondie said, flat enough that I couldn't tell if it was sarcasm. It probably was, but I couldn't be sure.

"That'll let the rain in later," Red chided. She was still at the trunk with Blackie, who had dug some bent hairpins out of some inner fold of her dress and was picking at the lock.

I shrugged. "So? It's not like we're planning on staying here long enough to care."

Red shook her head. "Remind me to never hire you as my housekeeper."

The window was set in a north-facing dormer, opposite from the way we'd come. The view outside showed a broad expanse of well-kept front lawn, spacious and healthy. There were flowerbeds along the front of the house, just beginning to blossom. A clump of hawthorns stood off to one side, a small fountain and bench just visible in their midst. A gravel lane wound its way through the grass and up to the house's front entry. All of it, of course, surrounded by the ever-present walls.

Houses varied one to the next, but the walls separating their grounds were always the same. Red brick, faded and weather-worn, about fifteen feet high. Ivy and other vines draped its long expanses, breaking the monotony of featureless masonry. You would expect the front lane to wend its way to a gate or other opening, but there was only brick. Brick, brick, brick. Four long sides of it. That gravel path ended in a blank patch of wall that was in no way distinguishable from any other.

But the walls themselves didn't interest us. They were simple barriers. But hardly -- obviously -- insurmountable ones. We climbed over them regularly, moving one house to the next. The vines and rough brickwork made them scalable with only moderate exertion. The height made them a little risky if you fell; we usually piled cushions or mattresses at the base before climbing. At least, we'd been doing it since that time Red broke her hip, however long ago that was. Before the time we killed each other, I'm pretty sure. At any rate, crossing a wall was no big deal. We'd tried breaking through them or bringing a section down a few times when we'd had access to tools, but that was just more work for the same end result. Pass a wall, find yourself on another lawn with another house.

No, the big choice was figuring out which wall to cross next. That was where the view from the attic came in. North, south, east, west. We'd have ourselves a peek at what lay beyond the wall on each side and set our course appropriately, based on the calculations and speculations of our navigator, Blondie, and her notions of exploitable patterns. Hoping every time that this one would move us closer to an exit, to an end, to an answer. To any kind of sign that we were making progress.

Not that I expected us to. Experience had taught me and my own theories about where we were indicated that any kind of progress, any kind of headway at all in our predicament, was vanishingly unlikely, at best. Each wall we crossed would only lead to more of the same, then more of the same, followed by yet more of the same.

'But what if...?'

I knew better than to hope for anything different. Yet hope I still did. We humans are just flawed that way.

"Can't quite make out..." Blondie mumbled, squinting off into the distance beyond that north wall. "There's some trees in the way..."

Hoping. Knowing better, but hoping. 'What if...?'

"But I can just see a roofline..."

And, there we go. The crash. The bottom of my guts dropping out because something didn't happen that I knew wouldn't happen. I'd have felt like the stupidest woman on Earth... if I believed that's where we were.

"I'd like to get a better look," Blondie was saying. "If the roof of that one is starting to fall in, then we'd need to know if it also has a shed off the southwest corner. That would indicate a correlation with iterations north of odd-numbered electrified iterations. But if there are rose trellises with no buds, that would be evidence for--"

I bashed the rest of the glass out of the window and then poked my head out, looking around. "We could go up to the rooftop for a better view, I guess," I said. Yeah, the bottom might have just dropped out on me, but that didn't mean I should just shut down. Besides, Blondie was doing. Working. And I respected that and wanted to support it. "Actually, it looks like there's some wooden slats already nailed to the roof beside the next dormer, like a crude ladder..." I trailed off, common sense and painful experience leading me to just shake my head.

"Sucker bait?" Blondie asked.

I eyed the worn, splintery boards and the rusted nails holding them on. "Total sucker bait."

She shrugged. "We can always go out on the lawn and climb up the wall for a better look after I've checked east and west." She pointed at the distant barrier. "No sense falling for sucker bait. Especially literally."

"Right. It would only amuse them."

She cocked her head and looked at me, blue eyes sharp and intense. "You're still holding to the 'zoo' theory, are you?"

I had in the past entertained various notions about where we were and why, but one that I kept coming back to was what we called the 'zoo' theory. Red might be inclined to believe we were in Purgatory and Blondie might think we were in some experimental simulation, but I gave a lot of weight to the idea that we were here because we were 'on display', if you will. Basically, that some powerful being or beings had put us in a place where we could be observed from a safe distance and under controlled conditions for their own education or amusement. Probably amusement. Yes, that seemed most likely. Somewhere beyond our perception, alien things were watching us. Cooing over how cute the red or black one looked today. Laughing at our attempts to muddle and bumble our way to the door of our cage. Pointing and snickering at our failures, our suffering, our deaths.

That's what kept me going. The idea that one day, somehow, some way, I might be able to meet those zookeepers, those gawkers, those voyeuristic bastards, and pound their smug sneers right through their faces.

But I just shrugged at Blondie. "I suppose. I mean, it doesn't matter what we think, we still have to get out of here, right? We can worry about who gets to brag that they were right once we've done that."

"Well..." Blondie arched one golden eyebrow at me. "Provided that the path to freedom lies external to ourselves, that's true. If Red's theory is correct, then--"

We were interrupted by an exclamation of triumph from Blackie. We looked over to see her tucking her homemade lockpicks back into her dress as Red undid the clasp on the trunk they'd dragged out. "That was just enough trouble that there ought to be some goodies inside." Blackie had the most enchanting voice, even when she sounded smug. "Work gets rewarded, right? Maybe some comfy boots for one of you ladies."

Red shook her head. "Eh, doubt it. I thought I heard something metallic when we moved it."

"Maybe some weapons, then. Wouldn't that be a lovely gift?" Blackie cut her eyes at me as she said this. Then she and Red grasped the trunk lid and heaved it open.

Something long and dark immediately thrust up out of the trunk and caught Blackie dead square in the chest.

Everything happened in a sudden rush. As Blackie flopped to the attic floor, her gorgeous voice now a strangled gasp, Red dodged away to put some distance between herself and their attacker. Blondie, who had probably the worst reflexes out of all of us, just stood gaping for a second. Which galled me just a little, since she'd given me grief over hesitating against the mirror-clone earlier, the hypocrite. As for me, I brought the shotgun up the moment Blackie hit the floor, using my elbow to nudge Blondie aside as I did.

The dark, pointy thing that had stabbed Blackie continued rising out of the trunk, followed immediately by a tall black hat. Then a white-wigged head with a too-wide rictus of a smile, followed by a bright blue body with yellow crossbelts over the chest. A brass key the size of a tennis racquet jutted out of its back.

A clockwork soldier.

A big one, too, nearly as tall as Red. A king among his kind, or a general, at least. Five full feet of murder in painted tin.

And in a box, too. That was new.

As it stood up out of the trunk, it raised its musket on high to thrust downwards into Blackie and finish her off. I could hear the click and whir of its gears as it moved, even over Blackie's ragged wheezing. The smile I could see above the shotgun's bead sight was painted-on and immobile, but had an anticipatory look to it, anyway.

I dropped my point of aim. Being an automaton, a clockwork soldier's head is mostly decorative, just empty space inside. I put the sight on where those yellow crossbelts made an X on the thing's chest, instead.

I took a split-second to make sure that Red or Blondie wasn't...


Content cut off. Read original on https://old.reddit.com/r/HFY/comments/1r392ex/the_shotgun_girl_chapter_4_of_17/

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