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[-] ampersandrew@kbin.social 58 points 1 year ago

I haven't started playing yet, but this sounds like the solution is to not position your party near instadeath falls.

[-] HumbleFlamingo@beehaw.org 12 points 1 year ago

Trying to be spoiler free

There is at least one fight where it starts after a cut scene so you do not have an opportunity to adjust position. The character who started the scene gets placed such that they are easy to push and instakill. There are multiple enemies that have the opportunity to do so. If you don't have a good initiative/athletics you're pretty boned. It feels really cheap.

[-] kogasa@programming.dev 5 points 1 year ago* (last edited 1 year ago)

Assuming you mean a boss at the end of act 2 / beginning of act 3, Balthazar

I got pushed off the ledge a few times. What worked for me was, while the first character was stuck in dialogue, the rest of my party would sneak in and position advantageously before starting the fight mid-dialogue on my own terms. It was indeed bullshit, but not nearly as bullshit as me reloading for 20 mins convincing a boss to kill themselves, so I think the game and I can call it even.

I also completed a few tough early fights with 2 mage hands and a cliff, so really, I'm pro-shoving all the way.

[-] Magusbear@lemmy.ml 1 points 1 year ago

That fight gave me so much trouble. Every single try at least one of my party members was shoved into the abyss and in 20 tries or so not a single one resisted the shove. In the end I did everything I could to nuke the boss, ignoring everything else and then with my last party member I went invisible, jumped to a safe spot and killed everything else with a bow.

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this post was submitted on 25 Aug 2023
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