Fighters are so good, they're basically the Champion subclass of 5e, but their expanded crit range is also an expanded hit range, twice as big, and scales with every accuracy buff and AC debuff you or your team puts on your enemies. Team up with a bard and you've got something stupid like a 12-20 crit range on on-level enemies. Team up with a wrestler and you've got reaction attacks to ply that range on.
They are also simultaneously the battlemaster fighter, eldritch knight, and whatever else you want to tack on if you'd like, or none of them if you want to keep it simple.
Unless you're talking about the playtest, DnD you double all the damage dice, not just the base weapon dice. Sneak attack, smites, anything that's not locked away behind a separate saving throw (like poisons) or just a flat damage boost (like +5 to STR) all gets doubled.
PF2e is great though, would love if one of my games switched over some time.
Fighters are so good, they're basically the Champion subclass of 5e, but their expanded crit range is also an expanded hit range, twice as big, and scales with every accuracy buff and AC debuff you or your team puts on your enemies. Team up with a bard and you've got something stupid like a 12-20 crit range on on-level enemies. Team up with a wrestler and you've got reaction attacks to ply that range on.
They are also simultaneously the battlemaster fighter, eldritch knight, and whatever else you want to tack on if you'd like, or none of them if you want to keep it simple.
Don't forget that crits are actually GOOD in PF2e because they multiply all damage instead of just the base weapon die.
Unless you're talking about the playtest, DnD you double all the damage dice, not just the base weapon dice. Sneak attack, smites, anything that's not locked away behind a separate saving throw (like poisons) or just a flat damage boost (like +5 to STR) all gets doubled.
PF2e is great though, would love if one of my games switched over some time.