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Unity apologizes and updates their infamous Runtime Fee
(blog.unity.com)
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Seems like a sensible overhaul, hitting the major issues with the fee, but still going ahead with a version of it. Big points for me:
Still not sure I love charging per install as a concept, and they've already overplayed their hand and burnt many bridges, but at least this implementation isn't insanely hostile. Guess we'll see how this plays out from here.