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Gotta love DRM that makes paid versions of games worse than pirated stuff.

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[-] SlamDrag@beehaw.org 2 points 1 year ago

Yes, and you have to weigh the loss of performance and/or privacy on a case by case basis. What bothers me is that people take cases where DRM strongly impacts the experience of the thing, and apply it as a general argument against DRM, when that is not an argument against DRM, but an argument against using that particular piece of software.

I'm kind of tired of DRM headlines in my feed. Whether a game has Denuvo or not doesn't actually matter when purchasing a game. What matters is this: is the game fun? Does the game pass the bar of acceptable performance? Discussions around DRM are mostly a distraction and a diversion from things that actually matter.

[-] PenguinTD@lemmy.ca 26 points 1 year ago

The common stance against DRM is not the "entitled" part, but to be able to keep playing it even if the companies involved are gone. For games with Denuvo or other DRM there are things like these to consider:

  • the Denuvo company's server shuts off(whatever reason, blackout, maintenance,etc), your DRM now can't verify if you have legit copy or not.
  • the game company shuts off, no one left to patch out DRM, your game is in limbo. (cause they have to pay Denuvo to keep the licensing/verification. )
  • your internet went off.(this part depends on game and how often they need to refresh the "valid" token)

With games that have no DRM you have none of the above concerns.

[-] bandario@lemmy.dbzer0.com 5 points 1 year ago

I am vehemently opposed to Denuvo because I have personally compared the Denuvo protected product VS the cracked product and the performance impact of Denuvo was nothing short of horrific.

My paid experience was worlds worse than the experience of those that chose not to pay, and there is no legal way for me to get that same experience. To be clear, not all games are impacted so badly but many are.

Having said that, if a developer wants some form of DRM on their game because they (wrongly) believe not having one will affect sales then I do believe they should have a right to do so. I just think that there should be a legally mandated time limit on how long they are allowed to do so. 12 months from release seems fair. After 12 months, you have moved most of your units. Sales after this point basically come down to special offers and how well you support and maintain the multiplayer portion of your release.

I would personally choose to wait the 12 months until I can actually own the game, and as a sort of litmus test for the long term viability of the franchise. If there is still a significant playerbase after 12 months then it's probably worth my money.

[-] PenguinTD@lemmy.ca 3 points 1 year ago

Yeah, I do believe some of the Denuvo implementation might be good or improved overtime, BUT, I don't trust publisher or developer to remove it before they moved on to next project. (see some of the capcom games that was on GFWL example). So I just wait until they removed it or buy on different platform(PSN/Nintendo) that I trust won't vanishes or stop support down the road. It is very tricky for consumer the more "3rd parties" is involved in your purchase.

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this post was submitted on 09 Jul 2023
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