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submitted 1 year ago by dpunked@feddit.de to c/boardgames@feddit.de

Any recommendations, cool strategies or warnings! Please share :)

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[-] elvith@feddit.de 4 points 1 year ago

Two rounds of Earth. We both played it for the first time and in both rounds the player that thought, he’d be losing won - which was also the player that didn’t complete the grid.

Learned: Take a close look at the bonus cards. Sometimes it’s better to fulfill them partially than to go for the highest score, as that one might limit your options to score points elsewhere. (E.g. 5 cards of type x score 28 points, 6 cards score 30 points. As you can only play 16 cards, playing only 5 cards and then other cards will probably yield more points than these 2 extra points for the 6th card)

A few games of Cascadia: Those time in easy mode, to introduce some kids to this game.

And last but not least a game of Brass: Lancashire. Cool game, but you can severely f yourself if you don’t pay attention. There’s no real catch up mechanism. Start into the second age having a or better several piles of coal strategically placed on the board, having much money and being the first player to move is crucial here. Otherwise this transition will cost you your game.

[-] DasRubberDuck@feddit.de 4 points 1 year ago

I need to stop reading this thread. Every week I want to buy a different game. Earth looks beautiful!

I'm still seriously in love with Cascadia. It has so much replayability due to the changing scoring mechanic.

[-] elvith@feddit.de 4 points 1 year ago

Me and my group initially wanted to get Ark Nova but two of us got to test it and both didn't really like it. Then we found Earth and fell in love with it. It also features a huge replayability.

On the central board, 4 animals get drawn randomly. These set "milestones". Players that fullfill their requirements can claim the card. If your're first to claim it, you gain more points than the later players. Also two ecosystem cards are drawn randomly, that award points for specific ways that you have built your grid. All of these cards are double sided, so we usually toss a coin for each one to determine which side gets chosen. Then each player gets an island card, a climate card and an eco system card. As they're double sided, each player gets to choose for their own, which side gets placed on their tableau (and thus, which actions they allow or which player specific bonus points are active, how many ressources they start with,...).

This setup is really variable and every game forces you to rethink and build a new strategy. Also almost every ressource in the game is worth victory points, which means, that there are tons of ways to gain (and exchange/lose) points. No two games feel the same.

Oh: And there's no downtime, as everyone gets to participate in the other players turn and also gain ressources / activate their cards. At least after a few rounds, when everyone is able to play in parallel. In the beginning, I recommend to take turns, so that everyone can learn from your actions and also everyone is on the same page interpreting the rules, etc.

this post was submitted on 06 Nov 2023
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