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submitted 10 months ago by alyaza@beehaw.org to c/gaming@beehaw.org
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[-] djsoren19@yiffit.net 33 points 10 months ago* (last edited 10 months ago)

No, not even remotely. The biggest game of the year was an antiquated cRPG, followed by a bunch of sequels and remakes. The industry as a whole has been rocked with scandal after scandal, with the most recent being the large, widespread Christmas layoffs. Innovative gameplay is now something that completely eludes AAA studios, who only seem to know how to regurgitate trends popularized by better games.

2023 was another shite year for gaming, and rewarding it with brain-dead articles like this is why 2024 probably won't be any better.

[-] PonyOfWar@pawb.social 18 points 10 months ago

What made BG3 "antiquated" to you? Just the nature of it being a cRPG? I thought it had some really good modern game design.

[-] djsoren19@yiffit.net 6 points 10 months ago

To me, it fell into the same trap basically every cRPG falls into; late game combat is a chore. Once the number of enemies and skills you have to juggle gets high enough, you can't realistically use real-time on the harder fights, but you can run into so many enemies that turn-based takes forever.

I don't even really mean that as a criticism of Larian, since nobody else ever managed to fix that issue either. It's a big reason why the genre died off for so long.

[-] ampersandrew@kbin.social 12 points 10 months ago

Real-time isn't an option at all in BG3, and RTWP always felt messy to me anyway, even as I'm now playing Pillars of Eternity. Especially in a lot of those old Infinity Engine games, it felt like it incentivized devs to add more trash mobs, as opposed to paying closer attention to pacing and encounter design.

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this post was submitted on 22 Dec 2023
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