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Pinpointing Key Locations in Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Hard disagree on this as a gauge, they have access to magic that can answer universal truths. If a cartographer or merchant of that time period had the access to those answers they'd've been uses then too. You can cast a spell as simple as Message (with a known max distance) along with Find Familiar to measure distances as you document, and you have wizard researchers that have access to Wish (or clerics that talk to gods) for creating fixed, atomically precise, measuring tools.
I don't disagree with the rest of your post but this addition really weakens your argument because they have so many more resources in the setting.
Edit: oops this was meant to reply to one you your other replies
Eh, "known" max distance is game logic.
You can keep casting it till it stops in a measured location, then know how far you can cast it and have that as a measure later. Think of it like having a slingshot that shoots 120ft but in a straight line.
@optissima @GBU_28 don't want to necropost, but just stumbled upon that discussion.
I take the distance in the rule more like game mechanics.
If we take the description of the magic in the FR, I would say distance depends on the density of the threads of the weave, the dead magic area, etc. So not very dependable.
On the wish spell, I could agree though, that you could get more accurate info via this.