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submitted 8 months ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
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[-] GissaMittJobb@lemmy.ml 0 points 8 months ago

I'm not sure what you mean by 'despite' here.

[-] Monomate@lemm.ee 22 points 8 months ago

Maybe he meant in the sense that they filtered out the shovelware and asset flips from Epic Games Store (at least until recently) so to make the store look good. That way they're providing hosting only for the games that actually will be downloaded a decent amount of times, avoiding wasting storage on bad/forgotten games.

[-] GissaMittJobb@lemmy.ml 4 points 8 months ago

But hosting is basically a rounding error in the equation of selling games on an online store. The actually significant cost is going to be in developing and maintaining the software powering the online store, and that cost is fixed. This in turn means that having less games in the store is an obvious disadvantage, not an advantage.

[-] xuniL@lemmy.dbzer0.com 7 points 7 months ago

I quite doubt that, infrastructure to provide Terabytes of bandwidth per second isn't cheap, and employing people who are on watch 24/7 and maintain it all, aren't cheap either.

[-] GissaMittJobb@lemmy.ml 4 points 7 months ago

You need to employ relatively fewer people to maintain and remain on-call for a service as you grow it - this is part of the point I'm trying to make. Having fewer games is a disadvantage for Epic, not an advantage.

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this post was submitted on 14 Mar 2024
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