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this post was submitted on 25 Apr 2024
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It's sort of like how YouTube ran at a loss for a long time. The idea is to get ingrained in the market and make up the money later.
Right now Meta has the best VR / AR that is easily accessible. If some new idea or technology catapults VR into a more popular position, then Meta is in a prime position to take advantage.
Will that happen? I don't know, but Meta seems to think so.
I don't think the technology is there yet. As long as people need to wear big bulky goggles and headsets it's not going to take off. Make something that's about as cumbersome as sunglasses and less than $1000 and there might be mass adoption.
March 2023 they sold 20M Quests. Half as many as PS5. That counts as "taken off" in my book.
Wow, I'm shocked it's that high. I've never heard of someone using one.
Everyone in my family has one. We play ping pong. It's cool, you feel like you're in the room with someone even when they are many miles away.
Having said that, I believe most of the users are minors. Whenever I log into a multilayer game, there are children taking.
Besides ping pong, there's Best Saber and 3d jigsaw puzzles. Outside of that, I haven't really had much fun outside of occasional shooting / archery.
It sucks that it's owned by Facebook of course. I deleted my Facebook over 10 years ago now. I had to set it up with my girlfriend's Facebook account.
This reads like a joke. 50 years of technological development and people are just playing hi-tech pong.
With people* they aren't physically near to
I think that's the important part
I bought vr for simracing...I use vr for Beat Saber
I play putt-putt with my sister and we're both in our fifties.
Daily active users are a much better indicator of success.
Halo infinite had a peak player count if 272,000. Now it sees DAU of only 3,000
It depends what the tie ratio / attach rate is for the device and whether owners maintain usage of the device or whether it’s a novelty that wears off over time and the device gathers dust.