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[-] some_guy@lemmy.sdf.org 175 points 6 months ago

He already did the hard part! Why won't you lazy fucks implement his great ideas?

[-] Ragdoll_X@lemmy.world 132 points 6 months ago* (last edited 6 months ago)

It is, in fact, very easy to code a game!

from pygame import game
game.load_player()
game.load_enemies()
game.load_audio()
game.run()
[-] oce@jlai.lu 74 points 6 months ago

I'm glad that there's no micro transactions nor loot boxes.

[-] bitwolf@lemmy.one 81 points 6 months ago

That's in game.load_dlc() we opted not to include that until our game is already beloved on steam.

[-] CancerMancer@sh.itjust.works 20 points 6 months ago

Make sure to add mandatory EGS accounts later.

[-] pivot_root@lemmy.world 20 points 6 months ago

EGS? Oh, no. We don't do that here. We're more along the lines of:

[-] AeonFelis@lemmy.world 5 points 6 months ago
if date.today() - RELEASE_DATE > timedelta(days=90):
    try:
        game.prompt_user_to_connect_3rd_party_account()
    except PlayerRefusal:
        sys.exit(0)
[-] pivot_root@lemmy.world 14 points 6 months ago

That part comes when they find a publisher.

[-] suction@lemmy.world 14 points 6 months ago

I’m writing this down. Fuck, my first game!!!

[-] listless@lemmy.cringecollective.io 2 points 6 months ago

You can't do that, you're committing copyright infringement! Change gameto mygame though, and you're golden.

[-] suction@lemmy.world 1 points 6 months ago

Ah see I knew it would be too much work after all

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this post was submitted on 07 May 2024
1386 points (99.5% liked)

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