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Anon has a realization (sh.itjust.works)
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[-] Paradachshund@lemmy.today 45 points 6 months ago

I say this as a game designer: use the stuff you get. That's why we put it there. You'll get more, we promise.

[-] borth@sh.itjust.works 41 points 6 months ago

And then there are games like... Oh, you sold that quest item? Tough luck, restart the whole game and make better decisions lol

[-] Paradachshund@lemmy.today 16 points 6 months ago

Yeah that's definitely no good. Thankfully zorking yourself is basically unheard of in modern game design.

[-] mortemtyrannis@lemmy.ml 18 points 6 months ago

Yeah but achievements exist.

Maybe I did need to carry that garden gnome throughout the entire game and send it into space.

[-] Paradachshund@lemmy.today 7 points 6 months ago

I hadn't really thought of them that way before but you're right. That is often where the missable stuff is now.

[-] Buddahriffic@lemmy.world 2 points 6 months ago

Then you could get some replay value out of the game. Sometimes I find having goals in the game can help motivate the desire to play, even if I don't end up going for them.

[-] Liz@midwest.social 0 points 6 months ago

I miss the old games that didn't make winning inevitable.

[-] XTL@sopuli.xyz 5 points 6 months ago

We know that you are brave, but you might want to save.

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this post was submitted on 11 May 2024
805 points (98.9% liked)

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