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A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

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[-] pop@lemmy.ml 78 points 5 months ago

Be the change you want to see. Make some games worth playing and release it as a FOSS and prove it can be a commercial success as well. See how it goes.

Asking people to release their work for free while providing very little incentives other than your own benefit aren't going to convince people who need to put food on the table NOW, without relying on miniscule probability of popularity or success after pouring years of your time.

[-] domi@lemmy.secnd.me 65 points 5 months ago

Shoutout to Frictional Games (known for Penumbra, Amnesia, Soma) who publish many of their older (commercially successfully) games on their GitHub: https://github.com/FrictionalGames

[-] floofloof@lemmy.ca 25 points 5 months ago

Great that they're using the GPLv3 license too.

[-] entropicdrift@lemmy.sdf.org 19 points 5 months ago* (last edited 5 months ago)

Sidebar: that's why the Penumbra games have excellent VR support now, for those interested in shitting their pants.

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this post was submitted on 21 Jun 2024
628 points (98.5% liked)

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