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[-] Gork@lemm.ee 11 points 4 months ago

Instead of generative AI for game assets, id much rather see something like a LLM in game that dynamically controls NPC behavior. That would be cool as hell.

Like an RPG where you can type what you want to say to an NPC instead of choosing a fixed dialogue tree.

[-] Zarxrax@lemmy.world 11 points 4 months ago

When a bunch of RPGs start doing that, they are all just going to start feeling the same.

[-] Ferk@lemmy.ml 1 points 4 months ago* (last edited 4 months ago)

Only if they use it the same way and within the same context. But isn't that what always happens when a new gaming system/idea explodes and clones start poping up? I don't think that matters much, in fact competition might actually be a good thing.

[-] Zarxrax@lemmy.world 5 points 4 months ago

I guess I just don't see the appeal. If I wanted to interact with an AI, I can do it right now without launching a game to do it. And pointless NPCs are already one of the most annoying parts of games for me. I don't want to waste my time reading meaningless dialogue from 100 characters trying to find the 1 person who will actually let me advance and continue playing the game. It will be even worse when they are all taking an unlimited stream of shit instead of 1 or 2 canned responses, because it will just be even harder to know who is wasting your time.

[-] hitmyspot@aussie.zone 3 points 4 months ago

As with all things, it will come down to how its used and the prompt.

For instance, filler characters could have a built in plan tonger more abrasive and use shorter responses when engaged.

The plot can still be set and the dialogue is used to advance that, however you choose to proceed.

I'm sure some will be seamless and great. Others will be clunky. Its not the tool, but how its used. If generative AI is just used to make assets and dialogue instead of paying artists, it will be crappy. If artists use it to plan characters and plots that flow more freely but still allow engagement and sandbox, it'll be awesome.

[-] Ferk@lemmy.ml -2 points 4 months ago* (last edited 4 months ago)

To each their own. For me, a good lore and dialog is what makes a good RPG stand out.

If I want action and reflexes, I'd go play an action game. If I want strategy, I'd go for a puzzle game, or a 4X, deckbuilder, etc. But in a proper RPG what I look for is good lore, engaging story and some level of freedom that makes me feel I'm having an impact in that world. If AI can help with immersion and/or dynamic changes, I'm all for it. Of course, for that to happen they need to make sure it does stay in character and does not hallucinate something incoherent.

If there's an AI chatbox that actually can stay coherent and be set up as a game without feeling like you have to input too many instructions to the AI to push the narrative (I think AI Dungeon gets close) then well, you could almost consider that being an RPG already. After all, the first RPGs were all text based. So I would already consider that the first iteration of AI-based RPG game. But translating that to a live 3D environment would be the next step.

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this post was submitted on 05 Jul 2024
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