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Share your cool programs!

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[-] solomonschuler@lemmy.zip 3 points 4 months ago

Implementing a probabilistic skiplists.

Because standard linked lists use traversal methods instead of quick memory access like arrays it's computationally straining to traverse through 1000000 elements. A skiplist skips nodes by adding an additional dimension to the linked and its probabilistic for adding and removing nodes where as the idealized version requires reconstructing the entire list.

[-] Sir_Kevin@lemmy.dbzer0.com 3 points 4 months ago

Based on popularity: Back in the day I wrote Stick Fighters Brawl 2: Vector Warriors.

I've been wanting to re-compile it for modern machines for ages but guestures broadly life has been in the way. Should that happen, it will be hosted at Nuclear Playground.

[-] Leesi@lemmy.blahaj.zone 3 points 4 months ago

Working on it as we speak. Hope it will blow all your minds like I think it might.

It's a novel game architecture that will enable a unique new art-style alongside custom physics to complement that style.

Will share more when I'm ready.

[-] Krudler@lemmy.world 3 points 4 months ago* (last edited 4 months ago)

I made the first 3D tennis game you could play in a browser.

E

Like, professionally, this was when I was the lead shockwave dev for Gameloft wayyyyy back in the day

[-] RonSijm@programming.dev 3 points 4 months ago

Probably not "coolest" as in 'best code ever' or most complex code ever - but that got most coverage. So I think it's pretty cool

https://www.youtube.com/watch?v=ifJnWVSoyAY

[-] spacemanspiffy@lemmy.world 3 points 4 months ago

I recently built a small game engine which takes image files and metadata in TOML format and turns it into a point and click adventure.

Its not perfect, but I had fun making it.

[-] m532@lemmygrad.ml 3 points 4 months ago

A raymarching renderer. With shadows and reflections. And reflections of reflections.

[-] Pulptastic@midwest.social 3 points 4 months ago

I wrote a Monte Carlo simulation of an electron microscope lens given an input file with the number, arrangement, and power of lens elements. It would then calculate focal length, aberration coefficients, and display a graphic representation of the range of beam paths.

[-] I_am_10_squirrels@beehaw.org 2 points 4 months ago

I made a ttrpg character sheet template generator. It used PHP to parse a markdown language to build the sheet, and Javascript on the front end to control the fields and save the current sheet as a JSON cookie.

[-] JillyB@beehaw.org 2 points 4 months ago

A lot of cool projects on here. I'm not actually a programmer so everything I've done is little more than a script. In high school, I taught myself python by solving project euler problems. Many of them involved prime numbers so I got increasingly good at making prime number generators. I was really proud of getting it down to just a couple lines of elegant simplicity.

[-] Wiz@midwest.social 1 points 4 months ago

Ok, this is dumb and shows my age, but my proudest moment was creating a Frogger "clone" on the Apple 2 in BASIC, using ASCII text. It even had music! I taught myself how to program doing that!

Now about 4 decades later, I'm a professional developer, go figure.

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this post was submitted on 13 Dec 2025
129 points (99.2% liked)

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