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submitted 3 weeks ago* (last edited 3 weeks ago) by brianpeiris@lemmy.ca to c/technology@lemmy.world

The ARC Prize organization designs benchmarks which are specifically crafted to demonstrate tasks that humans complete easily, but are difficult for AIs like LLMs, "Reasoning" models, and Agentic frameworks.

ARC-AGI-3 is the first fully interactive benchmark in the ARC-AGI series. ARC-AGI-3 represents hundreds of original turn-based environments, each handcrafted by a team of human game designers. There are no instructions, no rules, and no stated goals. To succeed, an AI agent must explore each environment on its own, figure out how it works, discover what winning looks like, and carry what it learns forward across increasingly difficult levels.

Previous ARC-AGI benchmarks predicted and tracked major AI breakthroughs, from reasoning models to coding agents. ARC-AGI-3 points to what's next: the gap between AI that can follow instructions and AI that can genuinely explore, learn, and adapt in unfamiliar situations.

You can try the tasks yourself here: https://arcprize.org/arc-agi/3

Here is the current leaderboard for ARC-AGI 3, using state of the art models

  • OpenAI GPT-5.4 High - 0.3% success rate at $5.2K
  • Google Gemini 3.1 Pro - 0.2% success rate at $2.2K
  • Anthropic Opus 4.6 Max - 0.2% success rate at $8.9K
  • xAI Grok 4.20 Reasoning - 0.0% success rate $3.8K.

ARC-AGI 3 Leaderboard
(Logarithmic cost on the horizontal axis. Note that the vertical scale goes from 0% to 3% in this graph. If human scores were included, they would be at 100%, at the cost of approximately $250.)

https://arcprize.org/leaderboard

Technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf

In order for an environment to be included in ARC-AGI-3, it needs to pass the minimum “easy for humans” threshold. Each environment was attempted by 10 people. Only environments that could be fully solved by at least two human participants (independently) were considered for inclusion in the public, semi-private and fully-private sets. Many environments were solved by six or more people. As a reminder, an environment is considered solved only if the test taker was able to complete all levels, upon seeing the environment for the very first time. As such, all ARC-AGI-3 environments are verified to be 100% solvable by humans with no prior task-specific training

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[-] sunbeam60@feddit.uk 1 points 3 weeks ago* (last edited 3 weeks ago)

Ii can thoroughly recommend “A Brief History of Intelligence” (by Max Bennett), which explains how intelligence has taken steps through evolution, what those steps were etc.

Spatial intelligence requires spatial understanding and it’s not something that can be solved through a large language model, IMHO.

I’m excited to see how these are solved. And I’m terrified to see how these will be solved.

[-] HertzDentalBar@lemmy.blahaj.zone 1 points 3 weeks ago

It's almost as if a chatbot isn't actually thinking.

[-] Kissaki@feddit.org 1 points 3 weeks ago

"Leaderboard" where rank one scores 0.3% success lol

[-] Diurnambule@jlai.lu 0 points 3 weeks ago
[-] communist@lemmy.frozeninferno.xyz 0 points 3 weeks ago

They get 85% on the last benchmark, this one was specifically designed to stump them, when the last one came out everyone said the same things as this go around.

will anyone be retracting their statements when they get to 85% on this one?

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[-] tatterdemalion@programming.dev 0 points 3 weeks ago* (last edited 3 weeks ago)

LLMs might suck at this game but I'm pretty sure Deepmind's deep reinforcement learning AI could solve these easily.

EDIT: I know you guys hate AI around here, but you need to at least be aware of what the technology is capable of.

From 11 years ago:

https://youtu.be/V1eYniJ0Rnk

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this post was submitted on 27 Mar 2026
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