This is controversial for sure. But I dislike all kinds of games that focus on driving or racing or flying a plane. I don't know but driving a vehicle like you do in real life is kind of stupid for a game idea? I want to do things that I can't do IRL, like murdering a bunch of bad guys, or building a village, things like that. Also casting magic spells is better than shooting a gun, so I don't really get FPS games.
I share your opinion on both of those games. I also was not a huge fan of Monster Hunter or GTA,
I don't care how good the story is, 13 Sentinels gameplay looking like a cheap sci-fi movie interface thing just takes me out of the experience, I also don't like tower defense style games and this is the only thing you will do in-between story beats. I was extremely letdown to get this after the first teasers instead of a mecha vs kaiju brawler.
Then some months later it comes out that localizers were also changing things too far, now I have another reason to not finish it.
I would also choose Zelda: BOTW and RDR2.
Zelda: BOTW is a soulless Ubisoft game clone shamelessly inhabiting the dead shell of the Legend of Zelda franchise. It contains little to nothing that makes the Legend of Zelda games what they are. Gone are fascinating cities and towns, no colorful cast of characters, no real dungeons or temples, no progression system so the entire game is just 50 hours of the game exact same copy-pasted things over and over and over with no change in difficulty or approach. It’s like the first Zelda game in history without a memorable score, in fact there’s hardly any music in it at all. Theres no plot to speak of. It introduced some novel systems, and they deserve credit for that, but it’s just not a Legend of Zelda game at all.
RDR2 is a bland on-rails march from shooting gallery to shooting gallery, with an incredibly lifelike and immersive world that… doesn’t really give you anything to do. And what it does give you, there’s no reason to do. The game revolves around your camp and allies but the camp hardly serves any purpose. You can’t customize it in any significant way, keeping everyone happy and supplied does very little besides reduce the amount of audible complaining. And the game shoves so much money in your hands from the word go, that you never have a reason to do any money making activities, and it upends the plot of the whole game “We just need a bit more money” Dutch says as I have $10,000 stashed in my saddlebags. Everyone seems to love Arthur as a character but he’s just such a bland, indecisive milquetoast guy who doesn’t hold his own opinion on anything. He doesn’t have any personality to speak of until the last third of the game, and then they expect you to have an emotional reaction to him by the end. John was hands down a better protagonist and it’s not close.
Zelda: Breath of the Wild - Not a bad game per se, but I don't get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it's okay here while Ubisoft gets the blame...like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.
Maybe you are missing, or ignoring the context that this was like the big jump from conventional Zelda to... Well BOTW.
I don't consider myself a Zelda guy, but I have played several games, and I find BOTW a very good open world, yeah, it might feel empty, but at the same time it feels like you can do lots of things, kinda like making your own adventure, so I guess it needs commitment from the user side.
That aspect made me understand the context of the game and I have been having a lot of fun with it, if you see something you must likely can interact with it, or has a meaning.
This is very impressive for a Wii U/Switch game if you ask me, and also I feel like if I don't play BOTW before Tears of The Kingdom I would never go back to try it 🤣 (that is why I'm paying it).
My only real issue with it is that its soundtrack on the field is so dull, some people like it and say that it is to be ambient or subtle, but screw that, give me my epic tracks! I need something that moves my feet lol, there must be a reason why many RPGs (which are with us before open world games and provide a lengthy experience) have catchy tracks.
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