Is it just me or very few games support FSR3? Which is a shame, it looks amazing on paper
Because FSR3 is really new, released Sep 2023. Even the games that actually can patch in FSR3 didn't get to do it properly until Avatar nailed it and just earlier this month released another update to push it further. In short, AMD is working with devs to improve their plugin integration to various engine devs, and I don't think 3.1 is the "end goal".
FSR 3's result really depends on how developer understand and work with the proposed render pipeline compare to DLSS(which basically runs AI kernal to guess what pixel values to fill). Especially with games that features pip scope(fake UI scopes with on the fly fov changes are fine) or some translucent elements where it can not do the velocity buffer properly. (basically most of the fringeness on edge or flickering/swimming are mostly from precision, and ghosting are from wrong velocity when you see the old FSR artifacts).
You can replace DLSS 3 with FSR 3 with a mod but yeah, it's weird that so few games officially support it
This is the best summary I could come up with:
Improved temporal stability at rest and in movement – less flickering and/or shimmering and “Fizziness” around objects in motion.
Improved temporal stability at rest and in movement – less flickering and/or shimmering and “Fizziness” around objects in motion.
Makes it easier for developers to debug and allows forward compatibility with updated versions of FSR.
Makes it easier for developers to debug and allows forward compatibility with updated versions of FSR.
They also once again reminded people that a 60FPS minimum is needed before Frame Generation will give the best experience in image quality and input latency.
Various other games have been announced to be getting AMD FSR 3 on top of Ratchet & Clank: Rift Apart including Cyberpunk 2077, Dragon's Dogma 2, Dying Light 2 Stay Human, Frostpunk 2, Ghost of Tsushima Director’s Cut, NARAKA: BLADEPOINT, and Warhammer 40,000: Space Marine 2.
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