12

I have an issue where I think GTA V is not correctly caching shaders.

Using DXVK_HUD=compiler I can see that it is often compiling shaders, however, after a few hours of playing there's no increase in disk size nor does it stop compiling shaders, even if I stay in a same area/field of view.

Outside of steam games, I have yet to learn about vulkan shader caching, unfortunately I only own this game through Epic.

Is there something I could do to debug/workaround this situation?

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here
this post was submitted on 04 Sep 2023
12 points (100.0% liked)

Linux Gaming

15221 readers
122 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 1 year ago
MODERATORS