They are doing what they like, you would be complaining about them making games without passion, make they really like tf2 and Dota lol
I remember them saying that they dont want to do another one in the series because they are looking to innovate and make something truly original.
I don't remember them saying this, but I remember people speculating that this was a reason. The truth is, if you look into The Final Hours of Half-Life: Alyx, they prototyped a bunch of different single player games that were cancelled because they just weren't working, including Half-Life 3. Post-Alyx, in recent weeks, we have evidence to suggest that Half-Life 3 may be imminent.
It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I was a kid and I had all the time in the world.
These days I’m not a kid anymore and so when I game I tend to look more for memorable experiences instead of mindless grinding.
Boy, I miss the days when multiplayer games didn't mean mindless grinding. I play fighting games, and the mindless grinding in recent releases is siloed off to a separate mode that I don't have to think about; otherwise you're playing the game because it's fun and/or because you want to get better at it, not unlock the latest costume. I would love nothing more than for campaign FPS games to come back--the kind that postdated the designs of what we now call boomer shooters--and to come with a deathmatch/CTF mode made out of levels recycled from the campaign, playable online and local. You'd play that multiplayer mode for maybe 5 hours or maybe 5000 hours, depending on how much magic they managed to capture in it, but you absolutely would not have some expectation that the devs must keep updating it. Those were good times, and I didn't appreciate how good we had it.
Got access to it a few days ago. I played it for a few hours. Here's my take:
It's just a tps dota
Now, I don't mind that too much. My problem is with the plethora of issues combat has
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Despite there being damage falloff, you are directly decentivised from fighting in close range. This is because you both have little minions on both sides that attack the enemy and heal you. Why would you jump into that? Why would you give up your source of healing?
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It's way too easy to retreat. So you just poked and prodded the enemy for 3-4 minutes, finally got into a favourable position, pushed in, and they're already on the zipline out of there. Sure, this is good for you, you can attack their sentinel. But attacking their sentinel isn't fun. It just stands there and attacks your minions. You're punished too much for dying, why would you risk it?
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The stun abilities are atrocious. Picture this: you and an enemy found each other without support. You're deep in a close range firefight, having fun for once in the game. Then this rando pokes their head around a corner, stuns you, and you're dead before the stun ends. Why is this in any game?
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Most hero weapons feel like you're shooting wet paper towels. The majority of them are fast-shooting, but not in a good CS way. More like "I sincerely hope this is changed and these are just placeholders" way. The few that actually feel good to play (such as the girl with the green arm or the greaser dude) either lack damage in general or damage in mid-long range fights, the majority of the game
The most fun I had in this game had nothing to do with objectives or lanes or teamwork. It was when I was going between lanes and found an enemy doing the same, causing a close ranged battle. Makes me wish they just made this as another TF2
I’m not a kid anymore, I don’t have time for a deep immersive single player campaign, I want a light casual game I can play a few rounds of to relax after work.
I wasn't a kid anymore when HL came out. Hope you are still having fun, whatever you're doing.
Anyone have an invite for Deadlock?
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