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Hey, everyone! So, I'm new here and I've been checking out all the super helpful posts in this group. After reading about it being beginner-friendly (totally makes sense with that name, right?), I decided to join the My First Game Jam!

It just kicked off tonight, and I'm going solo on this one. The theme is "cycles," and I'm drawing blanks on good ideas, but I'll sleep on it and hope something clicks.

Basically, I'm crossing my fingers that someone here has some tips for a newbie like me diving into her first jam! I kinda got carried away chatting in the jam Discord till late, so now it's time for some sleep. But I'll be ready to jam in the morning! By the way, can I share what I create here, or is that not allowed?

Thanks, y'all! You're the best! 🙌

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submitted 1 year ago* (last edited 1 year ago) by TeaHands@lemmy.world to c/gamedev@lemmy.blahaj.zone

cross-posted from: https://lemmy.world/post/1915905

OP posted their unpopular opinion that game devs shouldn't be using their development time on making games accessible for people with disabilities.

But check out the top comments, which have turned into basically a handy checklist of all the simple accessibility features we can easily add to our games!

Thanks, OP 😄

Sorry in advance

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submitted 1 year ago* (last edited 1 year ago) by TeaHands@lemmy.world to c/gamedev@lemmy.blahaj.zone

Since Lemmy is a terrible influence, I’ve been convinced to give RSS another go as a means to get at the ~~news that interests me~~ interesting stuff that I’d otherwise miss. It’s actually working surprisingly well, so I thought I’d share some gamedev-specific resources that I’ve subscribed to so far.

My current approach for the feed is to subscribe to basically anything that looks interesting, then prune it later if it turns out to be no good or be too spammy. So I’d very much appreciate suggestions of blogs, magazines, video channels, podcasts, whatever is RSS-able!


READING MATERIAL

Magazines

  • MCV / Develop Magazine - News, interviews etc from around the UK gaming industry
  • Game Developer (née Gamasutra) - Lots of interesting news and articles among the nonsense here but I can’t find a way to sub to only certain categories, so may be too spammy. We’ll see.

Blogs

  • LOSTGARDEN - Self-described as “a rare treasure trove of readable, thoughtful essays on game design theory, art and the business of design” and it’s not wrong
  • Keith Burgun Games - Basically a personal blog that includes devlog updates, general musings on gamedev, and a podcast
  • Blobs in Games - Technical articles that mostly go over my head but are interesting to read through anyway to see what sort of thing actual smart people get up to
  • Brandon Cole - Game reviews and other articles from the perspective of a blind gamer who works as an accessibility consultant. Really interesting read, and audio versions of posts are included.

WATCHING & LISTENING

Podcasts

I don’t really do podcasts but would like to get into them more, so any recommendations for this section very welcome!

Videos

Did you know you can still subscribe to YouTube channels via RSS? This should help with the problem of YT trying to decide what we actually want to see, versus what we’ve literally told it we want to see. So far I’ve RSS-followed:

  • GDC - An excellent resource that you all no doubt already know about
  • Going Indie - Video essay type content on the business side of games, from a guy who started his own indie studio
  • Ask Gamedev - Despite the name this is more of a showcase channel for indie / solo games, but it’s fun for a bit of occasional inspiration
  • Grant Abbitt - Actually a 3d modelling channel focusing on Blender but the way he explains things has been invaluable for me and my game

Plus a couple of devlog channels by members of this community that I’d like to make sure I don’t miss:

If any of you reading this have your own devlog channel, please share, I’d love to check it out too!

For anyone thinking of joining the RSS revolution, I’m trying out Inoreader which I’d seen recommended a fair bit around Lemmy. Not too sold on it yet, but the free plan is a decent enough start.

interesting stuff that I’d otherwise miss

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submitted 1 year ago* (last edited 1 year ago) by mramazingman@lemmy.world to c/gamedev@lemmy.blahaj.zone

Hi all,

I've never shared this publicly though it was my intent. I figure to help contribute to Lemmy, this would be a good first post.

I wrote a 2D game Engine in Java as an undergraduate project. It's fairly simple: audio, sprites, physics, and component based architecture. If you're interested in writing a small 2D game in Java and have past experience with Unity, you may find this to be as a helpful starting point. I will say this: this engine is not meant for serious game development -- I started this project with 'can I do this?' mentality.

Though I no longer work on this project, I hope that someone may find use of it.

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Oh hi. I'm not a mod or anything but felt the urge to try and post a daily chat thread. Game development can sometimes be a battle behind the scenes. I've been banging my head against a bug with a 3rd party library all week. Sometimes you need a fresh approach and today I came at it again from another angle. Turns out a DLL was being unloaded because of an API change, so the fix was to add a const & to stop my reference being deleted and the DLL unloading. 6 extra characters and it all works again! TODAY I FEEL INVINCIBLE!

Have you had any gamedev wins this Wednesday? Big or small, there is nothing like a win halfway through the week.

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Saw the author tooting about this project on Mastodon and I wanted to share it with everyone here.

We’ve all been there. You get to the end of a game jam and realise you need to set up an Itch page asap, or you’re wrapping up a long term project and you’re too burnt out to have the energy to even think.

This is a template pack that aims to take that pesky thinking out of the process. Just follow the template dimensions for the various images on your Itch page, and that’s one less thing to worry about and one more thing helping you stand out from all those unloved pages out there.

Find the download at: https://jannikboysen.itch.io/easy-releasy

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submitted 1 year ago* (last edited 1 year ago) by ch0ccyra1n@emeraldsocial.org to c/gamedev@lemmy.blahaj.zone

[Now Released] Here have a little preview of The Sun Gem

an upcoming choose your own adventure game I'm working on for the #Commodore64 as part of a game jam

Some things I learned when making this:

  1. It's better to make smaller games, as my last game was a more complex one that I couldn't finish
  2. Developing for a retro computer is easier when you don't use a game engine (luckily I don't really like working with game engines anyways)

Edit: I released the game! Check it out here!

#GameDev #RetroGames #Commodore @gamedev@lemmy.blahaj.zone @gamedev@programming.dev

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TL;DR New moderator, so please do report any problematic posts or comments. What sort of content would you like to see here? Post-mortems? AMAs? And a reminder that we allow self-promo here but only if it adds value from a gamedev perspective.

Hi all! You might have seen my name around in the community. I’ve been here since before the Reddit blackouts, which I guess makes me some kind of ancient lemming-witch, and spent the last few weeks trying to kick off discussion threads and shilling our community at every opportunity which is probably how some of you made your way here in the first place.

I’ve recently been appointed as community mod by an instance admin (thank you Ada <3), due to our lead (and only other) mod currently being inactive.

Firstly, please know this isn’t a grab for power, it just makes sense to have someone able to deal with reports and enforce the existing rules already put in place by our lead mod until they hopefully return. I’ll do my best to steer the ship until that happens, but would love to get your feedback on direction.

As we’re a relatively new community on a relatively new site, obviously we don’t have a huge amount of valuable content here. YET. I’ve been chatting to some friends on other platforms about potentially making long form, in-depth posts here about their experiences to serve as interesting, educational reads as well as pillar content for the community.

Gamers with specific accessibility requirements, senior AAA developers, solo indie devs who have successfully acquired project funding or navigated their way through Next Fest, employers who can talk about how to get hired, that sort of thing.

We could potentially even go in the direction of AMA style threads rather than essays and make an event out of it, if that’s something the community would be more interested in?

Any suggestions for the sort of thing you’d like to see are very welcome, and I’ll do what I can to make it happen! Personally I’m coming at the gamedev topic from the perspective of a hobbyist solo developer, but I know we have a diverse group here who will most likely want to see different things, so this is your chance to be heard.

Lastly I just wanted to touch on the existing rule around self-promo, as I know many people are using mobile apps that don’t show the sidebar info and may be unaware.

Self-promotion is WELCOME in this community. But with a caveat: it must come with added value for our members. I’ll quote the sidebar here, written by our glorious leader:

Self-promotion is fine as long as you do it from a gamedev perspective - share your progress, insights, techniques and mishaps! If you recently posted, update the previous post instead of filling the frontpage with your project

So you want to drop a link to your devlog? Sure! Do it as part of a post discussing the stuff you learned recently during the development process and how we can avoid making the same mistakes you did.

Looking for trailer feedback? Sure! Tell us all about the research you’ve done so far and how you used what you learned to structure what you’re showing us. What do you think worked and what didn’t?

Want an excuse to give us your Steam wishlist link? Sure! But do it as part of a post-mortem post of some kind, a brief guide on how you approached making an unusual mechanic, or even a meta-discussion on what you’ve learned about encouraging more wishlists…

…you get the idea.

If promo posts start to significantly overshadow more discussion-focused posts we may eventually revisit this rule, but as a probably temporary guardian of the space it would be weird of me to come in and immediately make changes like that, so here we are.

Thanks for reading my wall of text and I hope you all have a great day!

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cross-posted from: https://programming.dev/post/653659

The theme of the game jam voted on by participants is Parallel Worlds

Feel free to share progress of games you're working for it around the fediverse. We have a hashtag on the microblogging platforms #FediverseJam and there are engine specific communities like godot, unity, unreal, etc. that you can find on programming.dev

The jam will last for nine days before submissions to the itch.io page close https://itch.io/jam/summer-fediverse-jam

Ill be streaming games submitted to the jam and will do a video showcasing the entries once results are out

Hope you enjoy! Ill be aiming to run these twice a year as a way to encourage some more game dev activity around the fediverse

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When this community was brand new I got to talking with a few people who fancy the idea of taking part in a game jam, but are too nervous. Whether because they’d never done one before, or at least not in a while, or just a general lack of confidence in their ability to “keep up” with more experienced devs.

Well, I’ve taken part in a lot of jams over the last few years. Some of them successfully completed, some of them utter failures, one of them somehow both. And the two jams that I can personally recommend for beginners or nervous folks, both just happen to be on their way. So I thought I’d share!

My First Game Jam

Why this jam is great:

This was in fact my first ever game jam, back in 2020, and it was a great experience. The community is helpful and welcoming to everyone regardless of experience level, with more experienced folks (including myself, now!), hanging around and responding to pings for help.

The jam runs for two whole weeks which is a much easier prospect for a first-timer than the typical 48-72h ones. It’s well-established, well-moderated, and quite big so if you’re looking to join a team you’ll have a solid chance.

The My First Game Jam actually runs twice per year, so if you’re still not ready to jump in you can look out for this one happening again in Winter.

Rainbow Jam

Why this jam is great:

The Rainbow Jam is a jam for LGBT+ folk and their allies, with all the inclusivity and friendliness that suggests. It’s much smaller than My First Game Jam, but has been running for 7 years with the result that most of the regulars get to know each other from year to year. By far the nicest jam community I’ve joined, to the extent that many of us now keep in touch year-round.

As well as just being a lovely wholesome jam, which again lasts for two weeks to avoid stressful time-crunch, the organisers are also very active in finding sponsors and opportunities for under-represented devs and artists. You’ll often see job postings, talks, funding opportunities posted there that aren’t easily found otherwise.

And of course, it’s not starting until September so you have some time to build up the courage to join!

Personally I’m so excited for both of these, they’re by far the highlight of the game jam calendar for me. Longer jams tend to attract a more mature audience (in outlook if not in actual age) and are generally just a lot less stressful in every possible way, so they’re a fantastic place to start.

If you have any questions about either of them or about taking part in game jams in general, I’d be very happy to answer. Maybe a few of you fancy taking part and can even team up!

Or maybe you have similarly beginner-friendly jams to recommend, in which case the more the merrier. Just leave a reply with the jam details in a similar format to the above, I know I’d love to hear about them for future reference even if nobody else is interested 😄

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I'm making my own game. I'm still trying to make the main place that it takes place in. I won't tell the story for right now. I got the main idea but I wanna flesh it out even though it is not that difficult to explain it. The main place it has place in is Tartarus. I take inspirations from Hades and Persona 3 but I'm trying to make it be more original while making the "go to the top" be the clear goal.

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submitted 1 year ago* (last edited 1 year ago) by Lunyan@kbin.social to c/gamedev@lemmy.blahaj.zone

Hey! Here is the first Devlog for the game Cake Quest, a quirky fantasy turn-based RPG inspired by games like Chrono Trigger, Final Fantasy and Undertale I'm doing the music and sound design for. We're a small team of 5 people and started working together after meeting each other at a game jam earlier this year. With the game we're first working towards a minimum viable product before we want to get more funding, so we hope to have a demo ready before the end of the year. For more info check the devlog! ^^

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Hoping for some advice on AI pathfinding terminology

Basically I have a town made of individual hex shaped tiles with buildings on them. Each tile will have footpaths too, and my little people will hopefully wander around the paths, travelling to other tiles via their path connections.

I'm fine with learning this stuff but just not sure exactly what terms to search for to get started!

Should I be looking up specific #Godot features for finding routes? Algorithms? Help!

@gamedev #GameDev

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submitted 1 year ago* (last edited 1 year ago) by fell@ma.fellr.net to c/gamedev@lemmy.blahaj.zone

Why exactly is deferred rendering faster?

The GPU is still doing the same work per pixel, isn't it?

Is it because there is less dependency chains as the buffers (albedo, normal, light, emission, ...) are independent?

#gamdev #rendering #opengl
@gamedev@lemmy.blahaj.zone @gamedev@lemmy.ml @opengl @gamedev@kbin.social

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I made a horrible mistake with my first game

So for context: I'm a programmer and I like the idea of not using a game engine, but I have no real prior experience with game development specifically.

I thought it was a good idea to make a text adventure game (think Zork) in C, since the language offers great portability, including the ability to run code on the 6502. Also a text adventure game made sense because I can't make art and idk anyone else who wanted to work on a game with me.

This was a terrible idea for a few reasons:

  1. A text adventure game is impossible to make with a small scope
  2. My from-scratch engine wasn't really designed with modifying the game data mid-development in mind
  3. I have no clue what I'm doing.

I just don't know what to do now. Any ideas? @gamedev

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VERY WIP. Please be kind :)

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This is a talk from BenUI for #notGDC.

Covers UI / UX best practices and thinking through the lens of:

  • Letting the player know something
  • Letting the player do something
  • Letting the player feel something

Slides are available as well

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This is a talk from BenUI for #notGDC.

Covers UI / UX best practices and thinking through the lens of:

  • Letting the player know something
  • Letting the player do something
  • Letting the player feel something

Slides are available as well

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This is a talk from BenUI for #notGDC.

Covers UI / UX best practices and thinking through the lens of:

  • Letting the player know something
  • Letting the player do something
  • Letting the player feel something

Slides are available as well

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This is a talk from BenUI for #notGDC.

Covers UI / UX best practices and thinking through the lens of:

  • Letting the player know something
  • Letting the player do something
  • Letting the player feel something

Slides are available as well

view more: ‹ prev next ›

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