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submitted 1 year ago* (last edited 1 year ago) by stopthatgirl7@kbin.social to c/gaming@beehaw.org

Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.

I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.

EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.

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[-] worfamerryman@beehaw.org 8 points 1 year ago

I’ve played this game a bit and I really don’t understand why it can’t be scaled down visually to work. It’s not some game that needs to target high fps or something.

[-] stopthatgirl7@kbin.social 32 points 1 year ago* (last edited 1 year ago)

I really wish people would read articles before commenting. I went looking for an article like this specifically that talks about the issues involved and folks can’t even be bothered to read beyond the headline. 😞

[-] worfamerryman@beehaw.org 5 points 1 year ago

I guess I’m having trouble wrapping my head around why this game needs such high specs.

[-] Jimbob0i0@beehaw.org 14 points 1 year ago* (last edited 1 year ago)

Because you're focused on the visuals from a single user perspective...

  1. There's the world state and game logic to consider as well, and this would be relevant even in a 2D sprite based game.
  2. The article makes it clear that it's the couch co-op split screen that is causing the most headaches, with whatever additional overhead there is in maintaining another active character and rendering of the world on screen.
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this post was submitted on 14 Aug 2023
161 points (100.0% liked)

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