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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I've been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What's the best? Was it technically multiple systems or just one?

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[-] itsgallus@beehaw.org 4 points 1 year ago* (last edited 1 year ago)

Wow, that makes so much sense! I hated that I could never predict the dialogue outcome in that game. Maybe it's time for a revisit?

this post was submitted on 14 Aug 2023
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