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What video game company/developer/publisher loves shitting on it's fans?
(kbin.melroy.org)
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Thank christ, someone understands. If you tried saying anything similar to what you've said in most Rocket League communities, main or self-created, you got put on blast.
Nobody should ever have their fun dampened because someone doesn't want to be a team player or intentionally grief or throw matches. I entirely understand it in Competition/Ranked, but I'll never agree with how Casual Mode is handled. Psyonix is just asking people to try and stop playing or even supporting their game through MTX.
Well, there‘s your vocal minority. Some people act as if you’re breaching a contract on performing lifesaving brain surgery when you leave a lobsided casual game. And for some reason they can‘t just take that attitude and stick to ranked. It blows my mind that Psyonix caved in on that, but here we are.
Different perspective here:
I don’t really get why people want to leave lopsided casual matches in the first place. You either get to chill out against easier opponents or get better by playing against stronger opponents. At the end of the day, winning or losing doesn't matter because, well it’s casual. If you wanted a balanced match every game where everyone is trying their best to win, then you should be playing ranked.
What annoyed me with the old system was when my team would go down 1 point, the teammate insta-leaves and then I get a bot or some unfortunate guy who joins into this match midway through.
The people leaving seemed to care more about winning than the match being lopsided; It was really rare to see someone from the winning team leave. And I know thats a common perspective to have, but for me personally, I like playing matches for more than 1 point. I think comeback games shouldn’t only happen in ranked.
With the changes, the casual playlist has improved in some ways and worsened in others. It is way more likely to get a team that sticks around for the full match, but the mode is more competitive now, which is not what it’s supposed to be like.
I think there was probably a better solution to the problem. The issue seems to occur when one player wants to leave, but the other wants to continue. An idea I had to reduce the chance of this happening was matching together the players who tend to abandon and matching together the players who tend to play out matches.