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Games
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That lawsuit is ridiculous and misses a ton of huge boons to developers. The fact is , valve only takes that sales cut for games sold on their platform but they never require you to make that sale on their platform. In fact, they are totally cool with you making the sale elsewhere and giving a steam code out which means steam makes nothing on that sale and they still host the software distribution for said sale. You can use their multiplayer infrastructure, their distribution infrastructure, and their communication infrastructure without paying them a dime if you sell your game on your own website. And it's by design that you can do this.
As for consumer benefits, steam has a system that allows you to give your friends and family members access to your library. They are constantly selling games at steep discount (after getting permission from developers to do so). They allow a huge range of content with very light handed censorship policies. They have a robust multiplayer system and communications platform that integrates seemlessly with the games they sell and distribute. I won't get into the Linux stuff but all I will say is Proton wouldn't be where it is without valve and steam.
Steam is single handedly the most pro-consumer and pro-developer platform on the market. When developers put their games on steam, everyone wins. And it's never a requirement that those games only exist on steam. When steam is the only place a developer sells their game, it's because steam is legitimately the only place that developer wants to sell it anyway.
And they can afford to do this because they still require price matching, so all it does is create an inconvenience for the user to sign up for another site (something Steam fans don't have a problem noticing in other contexts). They still get the game at the same price. I personally have hundreds of games on Steam and I don't think I have ever purchased a Steam code this way, and I expect it's the same for the majority of Steam users.
The lawsuit wants to create a world where a new game can come out for $60 on Steam and $55 on Epic. Valve doesn't want this. Valve wants you to be required to pay the same price on Epic and Steam. This doesn't seem very pro consumer.
It's great that Steam is investing in their platform and Proton and Steam Deck. But they shouldn't be requiring publishers to pretend that that stuff is free, to make consumers pay other storefronts like Epic as though Epic is also investing in these things.
I got a ton of my games through humble bundle, Which distributes steam codes. I've also gotten steam keys through Itch.io.
As for your price argument, price matching is only for the lowest price steam has ever sold the software for. So you can sell your games at steam sale prices 100% of the time and have a higher price on steam. So you're literally just wrong.
Cool, but myself and I bet most others don't bother making accounts on other sites for the same price as Steam.
Source or example of someone doing this (regular price on reseller is lower than regular price on Steam)? The legal documents contain plenty of examples of Valve even complaining when there's a sale on another platform but no comparably priced sale on Steam recently. I can't imagine they'd tolerate basically a permanent sale.
https://partner.steamgames.com/doc/features/keys
What about that is unreasonable considering you're using their platform to deliver your software and their multiplayer framework. Steam makes no money on the sale of your keys.
Also, if your issue is that steam is a monopoly, then go make accounts in other places and stop supporting that monopoly you're mad about...
Right, so you're just conceding you lied about being able to set a price lower than Steam on a reseller.
The main issue is not Steam keys. I personally think the Steam key situation is fine, even with their limitations. The reason they're included in the lawsuit, is to reveal Valve's hypocrisy. Valve forces publishers to offer the same price as Steam on Epic, GoG, etc, stores which have nothing to do with Steam's "software and their multiplayer framework". Despite those stores being lighter weight and taking smaller cuts.
I have accounts on several other storefronts, as should all gamers, but the issue is that Valve's anti-competitive behavior is making every store (including Steam) worse for consumers. I can't get a lower price on Epic, despite that store taking a 12% cut compared to Steam's 30% cut. If Steam's platform is so expensive and awesome and well developed, it's natural for a game to cost more on Steam. But Valve doesn't like its competition to be able to compete the best way they can -- on price.