I have started learning Rust. I have only made a fibonaci series program so far but I would make more complex program as I progress in learning Rust :D
There is a market for a game engine that uses algebraic variables and geometry to guarantee purely accurate collision detection. That said, a bit of searching shows that it's going to be much slower then current approximate approaches.
make a game engine
~/s~
There is a market for a game engine that uses algebraic variables and geometry to guarantee purely accurate collision detection. That said, a bit of searching shows that it's going to be much slower then current approximate approaches.