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submitted 1 year ago* (last edited 1 year ago) by verycoolusername@lemm.ee to c/patientgamers@sh.itjust.works

Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.

Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.

Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn't really get. New Vegas did the cowboy theme much better.

INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.

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[-] magic_lobster_party@kbin.social 7 points 1 year ago

Yoshi’s Island for SNES is a game I have picked up multiple times but never really finished. It has some of the most beautiful visuals in any SNES game and the music is equally iconic. I always fall in love with it when playing the first levels, but somehow I always grow tired of it about halfway through.

I think the levels are overly long, and the collectathon aspect becomes annoying. It turns more into a chore than an enjoyment. It’s frustrating, because it’s a game I really want to love throughout.

[-] CloverSi@lemmy.comfysnug.space 1 points 1 year ago

Huh, same here! I have it on GBA and have been periodically playing it since I was a kid, but I've never actually been more than 2/3 or so in. I was never able to put my finger on why - it seems like an amazing game with its charming aesthetic, good controls, it does a lot of things well - but now that you say it I think you're right, the level design and emphasis on checking every nook and cranny really does make it kind of a slog. I just booted up my last save and played a bit of the next level, and the amount of backtracking, secret side areas, and mini puzzles is kinda overwhelming.

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this post was submitted on 15 Aug 2023
157 points (96.4% liked)

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