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submitted 2 years ago by GamerKick@kbin.social to c/gaming@kbin.social

Expected to arrive at the end of the year, Cities Skylines 2 increasingly shows what is his goal: after some promotional trailers, the game seems to aim for

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[-] Gordon_Freeman@kbin.social 3 points 2 years ago

I wonder if building realistic cities is possible. Not being able to do it was turn off for me in the first game

[-] Veraxus@kbin.social 3 points 2 years ago

What do you mean? I thought the first one was one of the most "grounded" city builders ever made. Do you mean specific mechanics or maybe visual styles?

[-] Gordon_Freeman@kbin.social 4 points 2 years ago* (last edited 2 years ago)

I mean how cities are made/planned in real life

In Cities Skylines you have residencial, commercial, industrial and office zones, right? That is not how you make a city irl. Photographic proof

https://iloftmalaga.com/wp-content/uploads/2015/08/23.jpg
https://media-cdn.tripadvisor.com/media/vr-splice-j/06/2c/0c/ee.jpg
https://i.pinimg.com/originals/e8/3c/19/e83c19a673784c08e68b45cf58a937e2.jpg
https://www.65ymas.com/uploads/s1/77/34/5/calle-mateos-gago-de-sevilla-una-de-las-ma-s-emblematicas-de-la-ciudad.jpeg
https://www.madrid.es/UnidadesDescentralizadas/UDCMedios/noticias/2010/01Enero/21Jueves/NotasPrensa/TioPepe/ficheros/Edificio%20tio%20pepe.jpg

irl when you make an apartment building the ground floor is used for commercial purposes (you can have banks, restaurants, clothes stores, butchers, surpermarkets, whatever...) as you can see in the photos I linked.

Even more, you can buy (or rent) an appartment and make it an office for your business, so, appart from industrial zones, everything is mixed irl

The developer is European idk why the game focuses only in american style city planning that are highly inefficient and car-centric. You barelly need a car when you have access to all kind of services at 10 or 15 minutes walking

The ingame "High density residential zones" should include some type of commercial activity in the city to be more realistic

[-] jonne@infosec.pub 2 points 2 years ago

Mixed zoning and mixed use buildings are a thing in this version, yeah.

[-] Veraxus@kbin.social 2 points 2 years ago

Ohhh, I hadn't thought about it like that. I do really like the idea of having more granular mixed-use zoning control.

[-] lemann@lemmy.one 1 points 2 years ago

IIRC this exists in CS2, believe it was mentioned in a teaser video on their YT

[-] Andjhostet@kbin.social 1 points 2 years ago

"That is not how you make a city irl."

Have you ever been to the US? Because unfortunately, it's actually like that irl. It's a large reason why our cities are completely broken.

[-] Gordon_Freeman@kbin.social 1 points 2 years ago

Well, yeah, I wrote about it in the same comment

The developer is European idk why the game focuses only in american style city planning

[-] phi1997@kbin.social 3 points 2 years ago

I know one thing it didn't simulate was parking

[-] ampersandrew@kbin.social 2 points 2 years ago* (last edited 2 years ago)

They've got that this time, and it is modeled, at least a little bit, off of real world things like people deciding to go somewhere based on parking availability and such.

this post was submitted on 15 Aug 2023
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