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Warner Bros. is also canceling the Wonder Woman game.

This is maybe the biggest bloodbath we've seen in this industry? What a damn shame.

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[-] villainy@lemmy.world 106 points 2 weeks ago

Sure is great that they patented the Nemesis system just to do nothing with it for the better part of a decade then shut down the studio that invented it. Brilliant use of talent and the US patent system there.

[-] technomad@slrpnk.net 21 points 2 weeks ago* (last edited 2 weeks ago)

I know I'm in the minority here, but I really didn't like the nemesis system at all. Just like roguelikes, the infinite repeatability of it was a turn off for me and made it feel pointless. I'd much rather play a hand-crafted, limited, curated experience that actually feels meaningful. These generative systems just feel lifeless and pointless to me.

Also, fuck warner bros.

[-] Kolanaki@pawb.social 25 points 2 weeks ago

I have the exact opposite opinion of procedurally generated continuity (because I play for the gameplay and that stuff keeps the game going well after the story ends), but share the same opinion of Warner Bros.

[-] Sebastrion@leminal.space 1 points 2 weeks ago

The Problem is... I Love The fucking Gameplay, this together with the Nemesis System was super addictive to me.

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this post was submitted on 25 Feb 2025
188 points (97.0% liked)

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