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this post was submitted on 02 Apr 2025
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Programming
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ROCm is an implementation/superset of OpenCL.
Shaders are computational visual [post-]processing - think pixel position based adjustments to rendering.
OpenCL and CUDA are computation frameworks where you can use the GPU for other processing than rendering. You can use it for more general computing.
nVidia has always been focusing on proprietary technology. Introduce a technology, and try to make it a closed market, where people are forced to buy and use nVidia for it. AMD has always been supporting and developing open standards as a counterplay to that.