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submitted 2 days ago by Sunshine@lemmy.ca to c/gaming@lemmy.zip
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[-] MoreFPSmorebetter@lemmy.zip 7 points 2 days ago

I'm not defending this behavior but keeping up with inflation games that cost 60 bucks in the early 90s would cost well over 120 today.

I know they don't do physical media as much or at all in some cases.

I'm just pointing out that technically 80 bucks for a game is still a good ways behind inflation.

Not defending it. Just pointing it out.

[-] spankmonkey@lemmy.world 24 points 2 days ago

Digital distribution is far less than it was in the 90s, many games sell in far higher numbers they did in the 90s, plus a ton of other cost savings due to scale exist on the distribution side. Yes, costs are higher to develop some types of games, but quite a few studios are able to put out profit generating games at far less than $60 per unit sold.

Cost comparisons over time tend to not be very informative when it comes to products that have significant changes in costs over time, and games are one of those things.

[-] Gengaar@lemmy.world 5 points 1 day ago* (last edited 1 day ago)

Also not accounting for the fact that most games now release feeling half finished and are only made feature complete through patches (if the game sells well) or paid dlc.

New horizons released with large features missing from new leaf that were added in overtime, and then had a paid dlc pack. Smash ultimates new roster additions felt rather lacking until the dlc passes added in a number of long clamored for characters. And of course whatever is going on with the new pokemon games, now using dlc and paid home services to essentially hold peoples old favorites hostage.

Cost may have increased, but I seem to get less value for my money with every new release.

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this post was submitted on 03 Apr 2025
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